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I have been in the gaming scene too long... but to be honest never considered console gaming hardcore. The only time i have ever seen "hardcore console gaming" was in high school many years ago when we held a tekken tournament and i did 107-0 in lunchtime and won a Starwars video, oh yeah! Played #2 in IGN ladder CSS(and old school 1.0-1.6er) clan, 5.5years of WoW (retired), Ex dota since release, now moved to HoN which i see myself playing a lot. I am very well rounded, if anyone wants to play online i do have a PS3 account also which i cant even remember.

CSS: unreal2000

HoN: LastEnemy (subject to change when retail out)

And for anyone that thinks oh my no lifer alert!, i have a nice job in real estate =}

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how does realism impose an artificial skill ceiling? Try playing Operation Flashpoint on Veteran mode for a while lol

Hahah yes!!!

Because they probably pick you as some one who would send the videos to randoms for some reason! :cool:

LOL - could do!

how does realism impose an artificial skill ceiling? Try playing Operation Flashpoint on Veteran mode for a while lol

Even these games become rather tedious. I am referring to FPS shooters like Q3 (UT99/UT3 more so) where things like movement are extremely important, the action is fast paced and requires precision and skills in a lot of different areas to do well in. "realism" games hamper this.

Can you dodge jump off a wall and hit someone with a headshot right across the map while moving at 200mph and have the game not impede your *actual* accuracy? No. Hell, you cant even move and fire straight. You cant even move fast. Hell you cant even fire accurately when sitting completely still. Do you need strategy to move around maps and time powerup respawns and control the game? No.

This however, results in utter destruction of newbies to these games, so the better it is for hardcore players the more daunting it is for newcomers - Which filter through to watered down games that they can do some damage or get some kills in. Cue CS and/or everything that followed it. :(

Good for the masses, good for "teamplay" (as individual skill is throttled so badly, its so very required to gain any kind of advantage vs the other team), but suffers once you hit the ceiling, badly.

Quakelive manages this pretty well with its skill rating system, but perhaps too little too late, this kind of skill matching system really needed to exist back when these games were the norm. No-one likes going 0 kills and 148 deaths in a 15 minute game.

lol... hardcore gaming died when they stopped producing games that gave you 3 lives, no continues and 1-hit deaths :(

Lol. Truth.

dude, CS is possibly THE hardest game to get into online without getting pwnd left right and centre, bad example.

They changed it because people got sick of playing the same thing over, over and over.

IMO being good at something like MW2 takes more skill than just having rabbit like reflexes in Q3A.

I'm waiting for the next FPS that actually re-instills the joy of FPS back into my cold soul. Thief 2. UT. CS. CoD. AvP2. Gone are the days...

btw Halo on a big TV on console made for some good times. Most of the consoles these days suck... Just wait until I get my hands on Wipeout ^_^

CS/DotA are hugely hard to learn online. You really need to LAN with mates and learn.

Css an most online games are hard to learn online if you have no patience getting owned for the 1st few weeks, Css would be the hardest but you get better. I started with a kd of 0.52 in MW2 then jumped to 1.47 within some playing

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