Jump to content
SAU Community

Recommended Posts

Xenon 2 had betty boo.

yeah man Bitmap brothers rocked!

yeah I love the crazy cool looking alien guy with headphones on selling the weopons for the ship.

man I use to get excited when i saw a photorealistic picture in any game back then because there werent many around and they were just static. we use to call them back then as digitised pictures.

What about parallax scrolling? Remember that?

thats reminds me of Shadow of the beast!

  • Replies 106
  • Created
  • Last Reply

Top Posters In This Topic

Yeah Gun ship allowed you to send wingmen. It was like wow what a cool game.!

Thats why games back then amazed me because there were so many new things to discover. I loved sprite graphics back then.

Polygons have killed gameplay.

You should of heard Turrican on the SNES if you liked good video game music like I do.

yeah Micropose made great games too like Top Squaron or something in the arcade. Werent they the champs at flight sims?

Out of this world and flashback were top notch games too.

Man I miss the older companies who made great games in the late eighties and early nineties when i was really hooked onto games.

Data east

bitmap Bros

Konami

Ocean

California games!!!!

Anyone remember 10Yard Fight ?

And Flying Shark or 1942!!!

PS...Anyone with a good emulator with a Work Wonder Boy II...please let me know where i can get it..

ALSO.. I'm still dying for Janes:U971 .....Please any info!!!!

ph1 you are way cool!

i always wondered if there was someone out there like me who still loved these games.

can please email just xenon2 on [email protected]

Thanks man.

Do you remember in xenon2 in the shop where you could get the ultimate power I think called Nashua or something and it lasted ten seconds only but massive power up!

What what double density disks that you drilled a hole and it became highdensity disk hehehe

yeah flying shark on c64 was good, tanks and planes to shoot

i never really liked 1942, and the one before it? 1940?

thats reminded me of the vertical scrollers on the amiga, where one player was a helicopter and one was a jeep... cant remember the name of it but unreal game

silkworm, thats it!!

remember nebulus 1 & 2? little green guy that had to climb the towers? that was awesome

and some other bitmap brothers games i just remembered

speedball!!!

and magic pockets cutesy platform game, still good fun

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Similar Content

  • Latest Posts

    • @Haggerty this is your red flag. In MAP based ECU's the Manifold pressure X RPM calculation is how the engine knows it is actually...running/going through ANY load. You are confusing the term 'base map' with your base VE/Fuel table. When most people say 'base map' they mean the stock entire tune shipped with the ECU, hopefully aimed at a specific car/setup to use as a base for beginning to tune your specific car. Haltech has a lot of documentation (or at least they used to, I expect it to be better now). Read it voraciously.
    • I saw you mention this earlier and it raised a red flag, but I couldn't believe it was real. Yes, the vacuum signal should vary. It is the one and only load signal from the engine to the ECU, and it MUST vary. It is either not connected or is badly f**ked up in some way.
    • @Haggerty you still haven't answered my question.  Many things you are saying do not make sense for someone who can tune, yet I would not expect someone who cannot tune to be playing with the things in the ECU that you are.  This process would be a lot quicker to figure out if we can remove user error from the equation. 
    • If as it's stalling, the fuel pressure rises, it's saying there's less vacuum in the intake manifold. This is pretty typical of an engine that is slowing down.   While typically is agree it sounds fuel related, it really sounds fuel/air mixture related. Since the whole system has been refurbished, including injectors, pump, etc, it's likely we've altered how well the system is delivering fuel. If someone before you has messed with the IACV because it needed fiddling with as the fuel system was dieing out, we need to readjust it back. Getting things back to factory spec everywhere, is what's going to help the entire system. So if it idles at 400rpm with no IACV, that needs raising. Getting factory air flow back to normal will help us get everything back in spec, and likely help chase down any other issues. Back on IACV, if the base idle (no IACV plugged in) is too far out, it's a lot harder for the ECU to control idle. The IACV duty cycle causes non linear variations in reality. When I've tuned the idle valves in the past, you need to keep it in a relatively narrow window on aftermarket ecus to stop them doing wild dances. It also means if your base idle is too low, the valve needs to open too much, and then the smallest % change ends up being a huge variation.
    • I guess one thing that might be wrong is the manifold pressure.  It is a constant -5.9 and never moves even under 100% throttle and load.  I would expect it to atleast go to 0 correct?  It's doing this with the OEM MAP as well as the ECU vacuum sensor. When trying to tune the base map under load the crosshairs only climb vertically with RPM, but always in the -5.9 column.
×
×
  • Create New...