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lol - i'll happily 3v3 custom with you blokes to give some practice on maps/tactics :D

Forget ladder though, luck would have it we'd end up matching against mates of mine hhaha.

My mates are a bit unreliable at the moment though - its hard enough for us to even get each other online lol.

Maybe try organise for like a Tues next week or somethin?

WC3 solo/team was similar in some instances however SC2 team play is massively different from solo IMO as just a simple thing like map draw can have major impact.

Some maps have some ridiculously abusive strats that are so easy and so effective it makes you cry - nothing that can't be stopped/countered though ;)

cannon rush is where protos sneak into your base area out of site and start making their defence cannon things, and eventualy just take out ur base with them, very annoying

the good thing though about them is, they will focus on that the whole time and if u counter them, they will be way behind in the resource and progress part of the match

cannon rush is where protos sneak into your base area out of site and start making their defence cannon things, and eventualy just take out ur base with them, very annoying

the good thing though about them is, they will focus on that the whole time and if u counter them, they will be way behind in the resource and progress part of the match

so easy to counter - same as a ling rush

simply make your barracks or gateway sooner

so easy to counter - same as a ling rush

simply make your barracks or gateway sooner

yea it is easy to counter, but you really goto push units asap to do so, which sometimes i dont...

yea it is easy to counter, but you really goto push units asap to do so, which sometimes i dont...

if you scout, and workout how far the pool is done/how many workers you can gauge what they are doing

tis all about timing

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