Jump to content
SAU Community

Recommended Posts

Just got my hands on this bad boy for xbox. First impressions.. very good!!

Street Date 24th February 2006

131511_4538-front.jpg

131815_V8Supercars3_XBOX_12882.jpg

132015_V8Supercars3_XBOX_12883.jpg

132235_V8Supercars3_XBOX_12884.jpg

132456_V8Supercars3_XBOX_12885.jpg

132709_V8Supercars3_XBOX_12886.jpg

133002_V8Supercars3_XBOX_12887.jpg

V8 Supercars 2005 takes the variety of motorsport experiences available in V8 2 and expanding on it even further, so no matter what your taste in racing, you'll find something to suit you.

Featuring the British GT championship, series stalwarts the DTM and Aussie V8 Supercars, Sprint Cars, Rallying, and open wheel racing all the way from karts to the BMW Williams Grand Prix Cars, and much more V8 Supercars 2005 has something for everyone.

Race on tracks from all over the world, take the story-driven "world tour" mode if you want to get straight to where the action is, or for the people wanting the nuts and bolts, take the "Pro Career" mode and work you way up the ladder in different disciplines of motorsport, aiming for the pinnacle of your chosen field.

Features

  • Contains all the official cars, rules and tracks from the 2005 season, created with real V8 Supercars telemetry & GPS data. New V8 Circuits include Shanghai, Bahrain, Symmonds Plains, Queensland Raceway
  • Over 70 licensed race cars and over 100 different circuit variations on tracks including Bahrain International, Indianapolis, Spa Francorchamps, Hockenheimring and Bathurst.
  • Intense pack racing with up to 21 cars on track at once.
  • Incredible damage engine that creates a greater sense of realism.
  • Weight and aerodynamic effects on every car component change through the course of a race. Tyres warm up, radiators overheat and engines blow.
  • 116 championships (including bonus championships) with authentic race rules and regulations.
  • Over 35 different racing styles including V8 Supercars, HPDC V8 Development Series, Formula BMW, GT Lights, European V6, Rally Cross, and Formula 1000.
  • New online game modes including practice, qualifying and eliminator, plus leaderboards for individual driver ratings. On Xbox Live®, post your best time for other players to download and challenge.
  • Engage in hardcore head-to-head multiplay with 8 players online on PlayStation®2, and 12 players on PC and Xbox®.

Edited by Kero
Link to comment
https://www.sau.com.au/forums/topic/106300-v8-supercars-3/
Share on other sites

2 questions

what tracks does it have

wheres the torrent :)

[General]

NumTracks = 56

[Track0]

TrackID = hoc

ShortName = Hockenheimring

[Track1]

TrackID = do1

ShortName = Donington Long

[Track2]

TrackID = do2

PitDistance = 70.0

ShortName = Donington Short

[Track3]

TrackID = do3

ShortName = Donington Long

[Track4]

TrackID = adr

PitDistance = 70.0

ShortName = Adria Raceway

[Track5]

TrackID = nor

ShortName = Norisring

[Track6]

TrackID = eur

ShortName = Eurospeedway

[Track7]

TrackID = nu1

PitDistance = 90.0

ShortName = Nürburgring

[Track8]

TrackID = nu2

PitDistance = 90.0

ShortName = Nürburgring Long

[Track9]

TrackID = nu3

PitDistance = 90.0

ShortName = Nürburgring Short

[Track10]

TrackID = a11

ShortName = A1-Ring GP

[Track11]

TrackID = a12

ShortName = A1-Ring Short

[Track12]

TrackID = a13

ShortName = A1-Ring GP

[Track13]

TrackID = zan

ShortName = Zandvoort

[Track14]

TrackID = ade

ShortName = Adelaide

FullName = Clipsal 500 Adelaide

TrackType = Circuit

PitDistance = 50.0

PitSide = RIGHT

[Track15]

TrackID = phi

ShortName = Phillip Island

[Track16]

TrackID = eas

ShortName = Eastern Creek

[Track17]

TrackID = bar

ShortName = Barbagallo

[Track18]

TrackID = ora

ShortName = Oran Park

Crossover = Small

[Track19]

TrackID = bat

ShortName = Bathurst

FullName = Bathurst 500

Oval = NO

PitDistance = 25.0

PitSide = LEFT

[Track20]

TrackID = sur

ShortName = Surfers Paradise

[Track21]

TrackID = hid

ShortName = Hidden Valley

[Track22]

TrackID = san

PitDistance = 35.0

ShortName = Sandown

[Track23]

TrackID = puk

ShortName = Pukekohe

[Track24]

TrackID = val

ShortName = Vallelunga

[Track25]

TrackID = kya

PitDistance = 90.0

ShortName = Kyalami

[Track26]

TrackID = ma1

ShortName = Mantorp Short

[Track27]

TrackID = ma2

ShortName = Mantorp Long

[Track28]

TrackID = cat

ShortName = Catalunya

[Track29]

TrackID = lag

PitDistance = 50.0

AveragePercentOfTopSpeed = 0.4

ShortName = Laguna Seca

[Track30]

TrackID = roa

ShortName = Road America

[Track31]

TrackID = br1

ShortName = Brands Hatch Indy

[Track32]

TrackID = br2

ShortName = Brands Hatch GP

[Track33]

TrackID = br3

ShortName = Brands Hatch A

[Track34]

TrackID = br4

PitDistance = 50.0

ShortName = Brands Hatch B

[Track35]

TrackID = ou1

ShortName = Oulton Park Long

[Track36]

TrackID = ou2

ShortName = Oulton Park Short

[Track37]

TrackID = tex

TrackType = oval

IsCurvy = Yes

LightsDrawDistSq = 700.0

LightsFadeDistSq = 800.0

AveragePercentOfTopSpeed = 0.8

ShortName = Texas Speedway

[Track38]

TrackID = pik

TrackType = oval

IsCurvy = Yes

AveragePercentOfTopSpeed = 0.8

ShortName = Pikes Peak

[Track39]

TrackID = lo1

CrowdDensity = VERYMIN

IsCurvy = Yes

ShortName = Loch Rannoch 1

[Track40]

TrackID = lo2

CrowdDensity = VERYMIN

IsCurvy = Yes

ShortName = Loch Rannoch 2

[Track41]

TrackID = lo3

CrowdDensity = VERYMIN

IsCurvy = Yes

PitDistance = 120.0

ShortName = Loch Rannoch B

[Track42]

TrackID = lo4

CrowdDensity = VERYMIN

IsCurvy = Yes

ShortName = Loch Rannoch A

[Track43]

TrackID = ch1

PitDistance = 60.0

ShortName = Shortwood Park

Crossover = Large

[Track44]

TrackID = ch2

PitDistance = 60.0

ShortName = Michigan Loop

Crossover = Large

[Track45]

TrackID = ch3

PitDistance = 60.0

ShortName = Southfield Heights

Crossover = Large

[Track46]

TrackID = ch4

PitDistance = 60.0

ShortName = Southfield Park

Crossover = Large

[Track49]

TrackID = ic1

CrowdDensity = VERYMIN

IsCurvy = Yes

IsIce = Yes

PitDistance = 25.0

ShortName = St Anton's Short

[Track50]

TrackID = ic2

CrowdDensity = VERYMIN

IsCurvy = Yes

PitDistance = 25.0

IsIce = Yes

ShortName = St Anton's Long

[Track51]

TrackID = ic3

CrowdDensity = VERYMIN

IsCurvy = Yes

IsIce = Yes

ShortName = St Anton's Lake

[Track52]

TrackID = ra1

TrackType = P2P

CrowdDensity = VERYMIN

IsCurvy = Yes

ShortName = Spain 1

[Track53]

TrackID = ra2

TrackType = P2P

CrowdDensity = VERYMIN

ShortName = Spain 2

[Track54]

TrackID = ra3

TrackType = P2P

CrowdDensity = VERYMIN

ShortName = Spain 3

[Track55]

TrackID = ra4

TrackType = P2P

CrowdDensity = VERYMIN

ShortName = Spain 4

No torrent yet as there is no official release of this... so you will just have to wait till its released :(

Link to comment
https://www.sau.com.au/forums/topic/106300-v8-supercars-3/#findComment-1965002
Share on other sites

  • 1 month later...

Great game but I'd like to know why almost EVERY TRACK including inner-city street circuits has trees and/or mountains in the background AND why ECRaceway has a total up and down of about 3 feet?!!?

WTF?!!?

Adrian

Link to comment
https://www.sau.com.au/forums/topic/106300-v8-supercars-3/#findComment-2077859
Share on other sites

  • 2 months later...

i played it a couple weeks ago at a mates place....found it interesting at the beginning, but its a game ud get ova pretty quickly, you have to clock the missions to unlock a track...for example, Bathurst.

There isnt a quick race wer u can choose any track, thats wat suks...cause i was lookin forward to racing on bathurst!

But graphics wise is pretty good, alot better than the previous v8 supercars.

Link to comment
https://www.sau.com.au/forums/topic/106300-v8-supercars-3/#findComment-2272723
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Similar Content

  • Latest Posts

    • You are selling this? I have never bought something from marketplace...i dont know if i trust that enough. And the price is little bit "too" good...
    • https://www.facebook.com/share/19kSVAc4tc/?mibextid=wwXIfr
    • It would be well worth deciding where you want to go and what you care about. Reliability of everything in a 34 drops MASSIVELY above the 300kw mark. Keeping everything going great at beyond that value will cost ten times the $. Clutches become shit, gearboxes (and engines/bottom ends) become consumable, traction becomes crap. The good news is looking legalish/actually being legal is slighly under the 300kw mark. I would make the assumption you want to ditch the stock plenum too and want to go a front facing unit of some description due to the cross flow. Do the bends on a return flow hurt? Not really. A couple of bends do make a difference but not nearly as much in a forced induction situation. Add 1psi of boost to overcome it. Nobody has ever gone and done a track session monitoring IAT then done a different session on a different intercooler and monitored IAT to see the difference here. All of the benefits here are likely in the "My engine is a forged consumable that I drive once a year because it needs a rebuild every year which takes 9 months of the year to complete" territory. It would be well worth deciding where you want to go and what you care about with this car.
    • By "reverse flow", do you mean "return flow"? Being the IC having a return pipe back behind the bumper reo, or similar? If so... I am currently making ~250 rwkW on a Neo at ~17-18 psi. With a return flow. There's nothing to indicate that it is costing me a lot of power at this level, and I would be surprised if I could not push it harder. True, I have not measured pressure drop across it or IAT changes, but the car does not seem upset about it in any way. I won't be bothering to look into it unless it starts giving trouble or doesn't respond to boost increases when I next put it on the dyno. FWIW, it was tuned with the boost controller off, so achieving ~15-16 psi on the wastegate spring alone, and it is noticeably quicker with the boost controller on and yielding a couple of extra pounds. Hence why I think it is doing OK. So, no, I would not arbitrarily say that return flows are restrictive. Yes, they are certainly restrictive if you're aiming for higher power levels. But I also think that the happy place for a street car is <300 rwkW anyway, so I'm not going to be aiming for power levels that would require me to change the inlet pipework. My car looks very stock, even though everything is different. The turbo and inlet pipes all look stock and run in the stock locations, The airbox looks stock (apart from the inlet being opened up). The turbo looks stock, because it's in the stock location, is the stock housings and can't really be seen anyway. It makes enough power to be good to drive, but won't raise eyebrows if I ever f**k up enough for the cops to lift the bonnet.
    • There is a guy who said he can weld me piping without having to cut chassis, maybe I do that ? Or do I just go reverse flow but isn’t reverse flow very limited once again? 
×
×
  • Create New...