Jump to content
SAU Community

Recommended Posts

Just got my hands on this bad boy for xbox. First impressions.. very good!!

Street Date 24th February 2006

131511_4538-front.jpg

131815_V8Supercars3_XBOX_12882.jpg

132015_V8Supercars3_XBOX_12883.jpg

132235_V8Supercars3_XBOX_12884.jpg

132456_V8Supercars3_XBOX_12885.jpg

132709_V8Supercars3_XBOX_12886.jpg

133002_V8Supercars3_XBOX_12887.jpg

V8 Supercars 2005 takes the variety of motorsport experiences available in V8 2 and expanding on it even further, so no matter what your taste in racing, you'll find something to suit you.

Featuring the British GT championship, series stalwarts the DTM and Aussie V8 Supercars, Sprint Cars, Rallying, and open wheel racing all the way from karts to the BMW Williams Grand Prix Cars, and much more V8 Supercars 2005 has something for everyone.

Race on tracks from all over the world, take the story-driven "world tour" mode if you want to get straight to where the action is, or for the people wanting the nuts and bolts, take the "Pro Career" mode and work you way up the ladder in different disciplines of motorsport, aiming for the pinnacle of your chosen field.

Features

  • Contains all the official cars, rules and tracks from the 2005 season, created with real V8 Supercars telemetry & GPS data. New V8 Circuits include Shanghai, Bahrain, Symmonds Plains, Queensland Raceway
  • Over 70 licensed race cars and over 100 different circuit variations on tracks including Bahrain International, Indianapolis, Spa Francorchamps, Hockenheimring and Bathurst.
  • Intense pack racing with up to 21 cars on track at once.
  • Incredible damage engine that creates a greater sense of realism.
  • Weight and aerodynamic effects on every car component change through the course of a race. Tyres warm up, radiators overheat and engines blow.
  • 116 championships (including bonus championships) with authentic race rules and regulations.
  • Over 35 different racing styles including V8 Supercars, HPDC V8 Development Series, Formula BMW, GT Lights, European V6, Rally Cross, and Formula 1000.
  • New online game modes including practice, qualifying and eliminator, plus leaderboards for individual driver ratings. On Xbox Live®, post your best time for other players to download and challenge.
  • Engage in hardcore head-to-head multiplay with 8 players online on PlayStation®2, and 12 players on PC and Xbox®.

Edited by Kero
Link to comment
https://www.sau.com.au/forums/topic/106300-v8-supercars-3/
Share on other sites

2 questions

what tracks does it have

wheres the torrent :)

[General]

NumTracks = 56

[Track0]

TrackID = hoc

ShortName = Hockenheimring

[Track1]

TrackID = do1

ShortName = Donington Long

[Track2]

TrackID = do2

PitDistance = 70.0

ShortName = Donington Short

[Track3]

TrackID = do3

ShortName = Donington Long

[Track4]

TrackID = adr

PitDistance = 70.0

ShortName = Adria Raceway

[Track5]

TrackID = nor

ShortName = Norisring

[Track6]

TrackID = eur

ShortName = Eurospeedway

[Track7]

TrackID = nu1

PitDistance = 90.0

ShortName = Nürburgring

[Track8]

TrackID = nu2

PitDistance = 90.0

ShortName = Nürburgring Long

[Track9]

TrackID = nu3

PitDistance = 90.0

ShortName = Nürburgring Short

[Track10]

TrackID = a11

ShortName = A1-Ring GP

[Track11]

TrackID = a12

ShortName = A1-Ring Short

[Track12]

TrackID = a13

ShortName = A1-Ring GP

[Track13]

TrackID = zan

ShortName = Zandvoort

[Track14]

TrackID = ade

ShortName = Adelaide

FullName = Clipsal 500 Adelaide

TrackType = Circuit

PitDistance = 50.0

PitSide = RIGHT

[Track15]

TrackID = phi

ShortName = Phillip Island

[Track16]

TrackID = eas

ShortName = Eastern Creek

[Track17]

TrackID = bar

ShortName = Barbagallo

[Track18]

TrackID = ora

ShortName = Oran Park

Crossover = Small

[Track19]

TrackID = bat

ShortName = Bathurst

FullName = Bathurst 500

Oval = NO

PitDistance = 25.0

PitSide = LEFT

[Track20]

TrackID = sur

ShortName = Surfers Paradise

[Track21]

TrackID = hid

ShortName = Hidden Valley

[Track22]

TrackID = san

PitDistance = 35.0

ShortName = Sandown

[Track23]

TrackID = puk

ShortName = Pukekohe

[Track24]

TrackID = val

ShortName = Vallelunga

[Track25]

TrackID = kya

PitDistance = 90.0

ShortName = Kyalami

[Track26]

TrackID = ma1

ShortName = Mantorp Short

[Track27]

TrackID = ma2

ShortName = Mantorp Long

[Track28]

TrackID = cat

ShortName = Catalunya

[Track29]

TrackID = lag

PitDistance = 50.0

AveragePercentOfTopSpeed = 0.4

ShortName = Laguna Seca

[Track30]

TrackID = roa

ShortName = Road America

[Track31]

TrackID = br1

ShortName = Brands Hatch Indy

[Track32]

TrackID = br2

ShortName = Brands Hatch GP

[Track33]

TrackID = br3

ShortName = Brands Hatch A

[Track34]

TrackID = br4

PitDistance = 50.0

ShortName = Brands Hatch B

[Track35]

TrackID = ou1

ShortName = Oulton Park Long

[Track36]

TrackID = ou2

ShortName = Oulton Park Short

[Track37]

TrackID = tex

TrackType = oval

IsCurvy = Yes

LightsDrawDistSq = 700.0

LightsFadeDistSq = 800.0

AveragePercentOfTopSpeed = 0.8

ShortName = Texas Speedway

[Track38]

TrackID = pik

TrackType = oval

IsCurvy = Yes

AveragePercentOfTopSpeed = 0.8

ShortName = Pikes Peak

[Track39]

TrackID = lo1

CrowdDensity = VERYMIN

IsCurvy = Yes

ShortName = Loch Rannoch 1

[Track40]

TrackID = lo2

CrowdDensity = VERYMIN

IsCurvy = Yes

ShortName = Loch Rannoch 2

[Track41]

TrackID = lo3

CrowdDensity = VERYMIN

IsCurvy = Yes

PitDistance = 120.0

ShortName = Loch Rannoch B

[Track42]

TrackID = lo4

CrowdDensity = VERYMIN

IsCurvy = Yes

ShortName = Loch Rannoch A

[Track43]

TrackID = ch1

PitDistance = 60.0

ShortName = Shortwood Park

Crossover = Large

[Track44]

TrackID = ch2

PitDistance = 60.0

ShortName = Michigan Loop

Crossover = Large

[Track45]

TrackID = ch3

PitDistance = 60.0

ShortName = Southfield Heights

Crossover = Large

[Track46]

TrackID = ch4

PitDistance = 60.0

ShortName = Southfield Park

Crossover = Large

[Track49]

TrackID = ic1

CrowdDensity = VERYMIN

IsCurvy = Yes

IsIce = Yes

PitDistance = 25.0

ShortName = St Anton's Short

[Track50]

TrackID = ic2

CrowdDensity = VERYMIN

IsCurvy = Yes

PitDistance = 25.0

IsIce = Yes

ShortName = St Anton's Long

[Track51]

TrackID = ic3

CrowdDensity = VERYMIN

IsCurvy = Yes

IsIce = Yes

ShortName = St Anton's Lake

[Track52]

TrackID = ra1

TrackType = P2P

CrowdDensity = VERYMIN

IsCurvy = Yes

ShortName = Spain 1

[Track53]

TrackID = ra2

TrackType = P2P

CrowdDensity = VERYMIN

ShortName = Spain 2

[Track54]

TrackID = ra3

TrackType = P2P

CrowdDensity = VERYMIN

ShortName = Spain 3

[Track55]

TrackID = ra4

TrackType = P2P

CrowdDensity = VERYMIN

ShortName = Spain 4

No torrent yet as there is no official release of this... so you will just have to wait till its released :(

Link to comment
https://www.sau.com.au/forums/topic/106300-v8-supercars-3/#findComment-1965002
Share on other sites

  • 1 month later...

Great game but I'd like to know why almost EVERY TRACK including inner-city street circuits has trees and/or mountains in the background AND why ECRaceway has a total up and down of about 3 feet?!!?

WTF?!!?

Adrian

Link to comment
https://www.sau.com.au/forums/topic/106300-v8-supercars-3/#findComment-2077859
Share on other sites

  • 2 months later...

i played it a couple weeks ago at a mates place....found it interesting at the beginning, but its a game ud get ova pretty quickly, you have to clock the missions to unlock a track...for example, Bathurst.

There isnt a quick race wer u can choose any track, thats wat suks...cause i was lookin forward to racing on bathurst!

But graphics wise is pretty good, alot better than the previous v8 supercars.

Link to comment
https://www.sau.com.au/forums/topic/106300-v8-supercars-3/#findComment-2272723
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Similar Content

  • Latest Posts

    • I couldn't agree more. I should have started from the get-go with a NEO or solid bucket conversion. I started looking into converting over to solid lifters yesterday. Now for some reason I was always under the impression that when using the Tomei solid lifter conversion, you would also require new valves (Longer or shorter stems, I can't remember which).  But I see no mention of this on any of the Tomei documentation. It just states I need the Tomei solid buckets, solid lifter cams and upgraded springs. As my head is already built, all I would need is another set of 1000$ Kelford cams, 500$ buckets and about 4H hours of my time installing and I'm off to the races!?!? There's no way it's that simple, I must me missing something? 
    • BRUH, one of the biggest mistakes of my life..... and i've had plenty ;[)
    • @Murray_Calavera iam just considering options 🙂 of course it is very expensive so that why i ask here 🙂  @joshuaho96 I looked at that GCG hybrid(i remember looking at it few weeks before) So this is "that" hybrid where i send them my turbo and they upgrade the inside to Garrett stuff and then they send it back. It cost around 1200-1300 USD which is FAR cheaper than the HKS and it is what iam looking for(i just do not have experience like this...to send something off to "upgrade" ) @tylink720 that is like 150 USD turbo no? 😄 I dont think i have the "ease on my mind" with this kind of turbo. I just put over 7000k USD to "LINK" up my engine...dont want to blow it up with cheap turbo 😄     EDIT: https://www.cj-motor.com/gcg-turbo-charger-for-nissan-rb20det-rb25det-high?srsltid=AfmBOooVeOZ6CZ6r1AIv5m-KPaa6BvudIPJTY8LW78khkd-gQlsaCht9 I looked at this and it seems ok? It is that CGC hybrid and it costs around 1250 USD (with back shipping). Do any of you have experience with this hybrid on NEO turbo? I quickly look thru the forum/web and it seems very good.
    • Echo the awesome sentiment 👍 Definitely a car worth saving. Looking forward to seeing updates as well. 
    • Scenic roads, stunning skylines, and Chickos to finish it off! Join SAU NSW as we cruise through the Royal National Park and along Lawrence Hargrave Drive to Figtree! Sunday 26th October 2025 4:30PM Meeting Waterfall Station Parking 5:00PM Cruise Departure Royal National Park > Lawrence Hargrave Dr > Memorial Dr > Sid Parrish Park 6:15PM Arrival at Sid Parrish Park Figtree Meet Location: Waterfall Station Parking Final Destination: Sid Parrish Park RSVP: https://forms.gle/E4s5SiRKQfDdypky8 *Disclaimer* There will be a lead and follow car so no one should get lost. If you would like to attend or bring others along please put your name down and a +1 as numbers will be needed prior! This is NOT a race and we will all be adhering to all road rules. If this is what you want please come to one of our many track days. This is an official SAU:NSW event and will be run under a CAMS permit. One of the things that really sets our club apart is our commitment to being true enthusiasts. When on normal roads we strive to maintain good relations with the authorities as well as the public in general. When attending one of Skylines Australia NSW events please try to: • Be aware of surrounding environment and act accordingly. • Drive courteously on the state’s roads as a true enthusiast should. • Understand how important it is to maintain the good name of SAU NSW and thus, treat others accordingly. • Any misbehavior will not be tolerated and you will be asked to leave.
×
×
  • Create New...