Jump to content
SAU Community

Recommended Posts

got the demo of race driver grid last night.

can't really say much as my PC doesn't really like it (poor old thing)

the drifting is cool, much better than need for speeds effort. I think it will be much better when a steering wheel or controller is used.

any one else tried it where it actually runs more than 30 seconds at a time?

Link to comment
https://www.sau.com.au/forums/topic/218836-racedriver-grid/
Share on other sites

yeah, i want to try it on the console before i buy it.

i have a feeling its going to have an arcadey feeling and have the same shitty storyline with fictional series in it.

the drift is fun, and the graphics are great. The crashes look awesome

when i play with all the graphics on low i get really bad frame rate every 30 seconds for 5-10 seconds (3-4 fps)

the replays after the races look awesome aswell, a good camera on the rear bumper, so you can see when you are using handbrake on entry of a corner

Link to comment
https://www.sau.com.au/forums/topic/218836-racedriver-grid/#findComment-3860208
Share on other sites

I've been playing it on the PS3 - drifting is great fun in it - not as easy/cheesy as Need for Speed's effort, handling to/while drifting is MUCH better than NFS, damage and car getting dirty is great much better than Forza 2, graphics is good, the replay is fun to muck around with.....

The circuit racing in this game is... RUBBISH! The car's handling/physics is way out of whacked.

Link to comment
https://www.sau.com.au/forums/topic/218836-racedriver-grid/#findComment-3864466
Share on other sites

All i had to do was see a few you tube clips to see how **** this game is.

It seems more arcadey than Daytona at timezone. Makes me sick. All these panzies concentrate on these days is F***ING graphics.

If ferarri challenge is also like this im dead set gonna sell my PS3 and go all out on my PC. Thats where the REAL car games are.

Edited by Dean_HR31
Link to comment
https://www.sau.com.au/forums/topic/218836-racedriver-grid/#findComment-3865522
Share on other sites

I've been playing it on the PS3 - drifting is great fun in it - not as easy/cheesy as Need for Speed's effort, handling to/while drifting is MUCH better than NFS, damage and car getting dirty is great much better than Forza 2, graphics is good, the replay is fun to muck around with.....

The circuit racing in this game is... RUBBISH! The car's handling/physics is way out of whacked.

Vu thats the same reaction everyone i speak to has had,

Link to comment
https://www.sau.com.au/forums/topic/218836-racedriver-grid/#findComment-3866458
Share on other sites

IMO

This is what NFS SHOULD have been.

I find the drifting in this to be quiet fun but as mentioned the Circuit racing has alot left to be desired.

Either way i'll probably still purchase this one and if its bad after the 1st week i'll take it back on EB's 7 day return policy and put the money on Metal Gear Solid

Link to comment
https://www.sau.com.au/forums/topic/218836-racedriver-grid/#findComment-3876914
Share on other sites

iv been playing this demo on 360 for a couple of days now and i cant stop playing it!

the drifting is awesome, as for the circuit racing, the BMW one is boring as bat s**t but the mustang track is great fun even if you just try to have a massive crash to watch the cars fly everywhere, its a hell-of-a-lot-a-fun

3 thumbs up from me :woot:

Edited by Timeb0mb
Link to comment
https://www.sau.com.au/forums/topic/218836-racedriver-grid/#findComment-3882499
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Latest Posts

    • I've got the rear ones, they're certainly beefy. I need to take them to my driveshaft guru to check over, he's very fussy about the quality of components so I'll let you know if they are made of cheese by a blind man.   Are you in Australia? A mate just had a set of EN26 shafts made for his K20 Lotus by our fabricator which were quite cheap (compared to Driveshaft Shop) so if you can procure the CV's and draw what you need he'd make them for ~$800 for the pair.
    • Had I known the diff between R32 and R33 suspension I would have R33 suspension. That ship has sailed so I'm doing my best to replicate a drop spindle without spending $4k on a Billet one.
    • OEM suspension starts to bind as soon as the car gets away from stock height. I locked in the caster and camber before cutting off the kingpin. I then let the upright down in a natural (unbound) state before re-attaching it. Now it moves freely in bump and droop relative to the new ride height. My plan is to add GKTech arms before the car is finished so I can dial camber and caster further. It will be fine. This isn't rocket science. Caster looks good, camber is good, upper arm doesn't cause crazy gain and it is now closer to the stock angle and bump steer checks out. Send it.
    • Pay careful attention to the kinematics of that upper arm. The bloody things don't work properly even on a normal stock height R32. Nissan really screwed the pooch on that one. The fixes have included changing the hole locations on the bracket to change the angle of the inner pivot (which was fairly successful but usually makes it impossible to install or remove the arm without unbolting the bracket from the tower, which sucks) and various swivelling upper arm designs. ALL the swivelling upper arm designs that look like a capital I (with serifs) suck. All of them. Some of them are in fact terribly unsafe. Even the best one of them (the old UAS design) shat itself in short order on my car. The only upper arm that works as advertised and is pretty safe is the GKTech one. But it is high maintenance on a street car. I'm guessing that a 600HP car as (stupidly, IMO) low as you are going is not going to be a regular driver. So the maintenance issues on suspension parts are probably not going to be a problem. But you really must make sure that however your fairly drastically modded suspension ends up, that the upper arms swing through an arc that wants to keep the inner and outer bolts parallel. If the outer end travels through an arc that makes that end's bolt want to skew away from parallel with the inner bolt, you will build up enormous binding and compressing forces in the bushes, chew them out and hate life. The suspension compliance can actually be dominated by the bush binding, not the spring rate! It may be the case that even something like the GKTech arm won't work if your suspension kinematics become too weird, courtesy of all the cut and shut going on. Although you at least say there's no binding now, so maybe you're OK. Seeing as you're in the build phase, you could consider using R33/4 type upper arms (either that actual arm, OEM or aftermarket) or any similar wishbone designed to suit your available space, so alleviate the silliness of the R32 design. Then you can locate your inner pivots to provide the correct kinematics (camber gain on compression, etc).
    • The frontend wouldn't go low enough because the coilover was max low and the upper control arm would collapse into itself and potentially bottom out in the strut tower. I made a brace and cut off the kingpin and then moved the upright down 1.25" and welded. i still have to finish but this gives an idea. Now I can have a normal 3.25" of shock travel and things aren't binding. I'm also dropping the lower arm and tie rod 1.25".
×
×
  • Create New...