Jump to content
SAU Community

Recommended Posts

  • 3 weeks later...

The demo is finally out. Graphics have improved and gameplay is more smooth and fluidlike. The necromorphs will drop after a few shots only to get up again when you get close. Blood and sfx are more gory too.

  • 3 weeks later...

New video preview by gamespot.com. I won't watch it seeing as the game comes out in 10 days but I thought I'd post it up anyway for everyone else who's interested...

http://asia.gamespot.com/xbox360/action/deadspace2workingtitle/video/6286163/dead-space-2-video-preview?nonRedirectElement=1

  • 2 weeks later...

Yeah came out today. Mine arrived yesterday... thanks ebgames :)

Basically the same as the 1st game just the usual changes - tweaked graphics, new bad guys and weapons. that being said, gameplay feels different (not so much claustrophobic as before) and multiplayer is really cool. The story is also a lot more indepth compared to the first one.

I'm hoping lot's of people play multiplayer. It's more fun than I thought it would have been.

If anyone else gets the game let me know. The more the merrier.

One team is monsters, the other is humans.

The humans need to complete an objective and the monsters need to stop them. You then switch sides after each round.

The human side can only die once but require more hits to kill. Monsters get killed easily but can respawn by choosing a respawn point within the map. The objectives vary as well. The game requires a lot of teamwork.

As you progress and gain higher levels/rank, you can upgrade your guns and such (if you're human) or upgrade your killing abilities and skills (if you're necromorph).

I think there may be some youtube videos showing off the multiplayer if you wanna check it out before you spend the $$$ buying the game.

Finally finished the game. All I have to say is the ending is MUCH better than the first one.

Probably one of the better aspects of the game is that cut-scenes don't take up much time at all... You spend more time playing than watching while still getting a good idea of the story. There were a few times when I didn't even realise the cut-scenes were interactive I ended up dying.........

Unlike the first game, Dead Space 2 has 15 chapters, instead of 12.

Now to finish it on Hardcore - each time you die, you restart back at your last save, AND you only get three saves total.

can barely move in the game, stuttering like mad, horrible fps.

i7 cpu, raid hdd's, & dual hd5770 crossfire cards, still cant run the game properly.

So are you staying the games graphics are too awesome or are you just saying your computers too shit :P

  • 4 weeks later...

New DLC for Dead Space 2.

Unlike the COD games, where you pay $15-$20 for a few maps, this DLC is under $10 and features new campaign, new characters, new voice acting and so on.

And, according to gamespot, it's actually well worth getting it.

http://au.gamespot.com/xbox360/action/deadspace2severed/news.html?sid=6300924&om_act=convert&om_clk=picks&tag=picks;title;9&mode=previews

  • 2 weeks later...

I found it a lot easier than the first game.

My main method of attack is wait for the necros to get close, then blow them apart with the force gun. Use the pulse rifle to take care of the pack (kids with claws).

The dlc is pretty good too.

I am up to chapter 13 now. Finding it abit difficult now. Swarms of non-stop necromorphs.

Call me oldschool but my favourite weapon is the Plasma cutter. I find it cuts their limbs off easiest.

Dead space 1 - plasma cutter all the way. Using only this gun i had clocked it on impossible mode.

Dead space 2 - went zealot mode as soon as i bought the game - using the two guns mentioned above. A tip would be to keep the force gun equipped. This way if anything jumps in front of you, blast it away to give yourself time to quickly assess the situation and switch to your preferred weapon. also works well clearing the area against multiple enemies. Remember to wait for them to get really close. Generally one shot will blow them apart.

Hardcore mode is next. I need to find the time. Also I'll end up smashing everything if I died and had to restart three chapters back.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Similar Content

  • Latest Posts

    • Yeah nice idea, you mean to suction it to the gauges? I hadn't thought of that.
    • A few suggestions: Do you have the option of retarding your exhaust cam gear to bring the power band over to the left? VCT would be turned off after you make peak torque, you see the power/torque will decay faster with it left on all the way to the limiter Once VCT is turned off, you'll find the motor will take a bit more timing being ramped in Send its mum, more boost! Of course, depends on your exhaust pressure.
    • Tow a boat... people won't know wtf is going on 🤣 
    • I was back on the dyno again yesterday after completely revamping my methanol injection system. I was making 440kw at 19psi. Great, this is more then I was making last summer with my old meth system at that pressure, and I figured it would be smooth sailing up to 30+psi. We continued increasing from there and by 25psi, I had only hit 455kw. Dyno sadly lost utility power at this point and I left. We seemed to be on course to hit the same power wall as last summer (477kw@27psi). This is a built RB25 S1 stroked to a 2.8. Built and ported head with Kelford 272/262 cams. Precision 6466 Turbo. Tuner last year believed the power wall is a mix of RPM limitations (Hydro lifters/Limit set at 7600RPM) and fueling. With my new meth system, we're seeing zero knock now but it still won't go up.  What else can I do at this point? Here's my train of thought.  - It's clear from the dyno graph that I would easily make power to 8500+RPM but I'm limited to 7600RPM. I could risk increasing my limiter, but hydro lifters have me worried. What are my options here besides going NEO head or solid lifter conversion? I'm rocking a 1.05AR turbine on my 6466. Would dropping down to a .84 help shift that power down in anyway? - We're only seeing roughly a 30kw difference at the top end with VCT on or off. Is this normal? I want to confirm VCT is working properly. - Should I look into other cam options?  - Should I just keep increasing boost and see if she wakes up later on? I would expect to hit 600rwkw around 35psi with my 6466.   
×
×
  • Create New...