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Ok, while there may be several ways to lower your car on PS here is the way I use. It is fast simple and works a treat.

1. Start with a photo of your.

lowering_1.jpg

2. Using the selection tool

pallet_a.jpg

(Either straight line of freehand) start out side the picture and draw in and around the area in red then out the other side. go straigh up, across and down to the start again then release the button. You have now selected the area whithin the red lines.

lowering_2.jpg

3. Ctrl + C (Copy)

4. Ctrl + V (Paste)

5. Ctrl + Directional arrows to move the new layer to the desired position.

Presto....

lowering_3.jpg

You can then tidy it up with a layer mask and air brush or a erasor at low pressure to blend the new layer at the front and rear of the car so you can't see the cut line. Also note that at the top of the pic there will be a duplicaiton so crop the pic so you can't see it.

step1: step1%20copy.jpg

Go to the top bar and goto Filter -> Then click on Liquify

step2:

step2%20copy.jpg

using the WRAP TOOL you can drag down any part of the car as shown in the picture. *recommended to have 100 brush presure

step3:

step3.jpg

using the reconstruct tool go over the picture and reconstruct parts of the picture you want to be back to normal.

For example all the blury part of the car you reconstruct and also if there is blury parts on the picture you go and reconstruct that.

Its basically just reconstructing the picture back to its normal form but instead of reconstructing the whole car only reconstruct half the car and reconstruct the door lines and front and rear spoilers so it doesn't look like its been editored.

step4:

endproduct.jpg

this is final product, note that this is a VERY quick done picture but if you want to make it look even better take some time in reconstructing and mix in colour so that it blends in with the car colours

This is a simple way to increase the size of your rims. This technique can be used on side shots and angled shots.

1. Start with the pic of the car.

Rims_1.jpg

2. Choose the round selection tool from the pallet

pallet_b.jpg

3. Ctrl + R to apply the ruler.

4. With the round selection tool active click and hold pointer in top left corner.

Rims_2.jpg

5. Now drag down to have the horizontal line just above the rim and the verticle line just to the left/right of the rim and let go of button but don't move the mouse.

Rims_3.jpg

6. Re-click and drag round selection around wheel. If you use SHIFT while dragging it will keep its proportions (only good if wheel is directly side on).

Rims_4.jpg

**You should now have selected the rim.**

a. Ensure you are on the picture layer with the rim.

7. Ctrl + C

8. Ctrl + N then ENTER

9. Ctrl + P

** You now have a new file with a seperate layer with the rim on it.**

Then move up to:

10. IMAGE

11. Image size

12. Make sure both boxes are ticked at the bottom.

Rims_5.jpg

13. Make a guess at the original rim size in this case it was a 16" rim so on a calculator divide the number in the top box by 16 then multiply the answer by 18 to get the new pixel size for a 18" rim.

14. Click OK

15. Ctrl + A

16. Ctrl + C

17. Click back on the main project and you will see that the round selection is still there.

18. Ctrl + V

Rims_6.jpg

This should paste the modified rim onto the selection area so you don't have to try to line it up....

To make it look totally real you will need to erase the middle of the new rim to reveal the old stud pattern or else the nuts could look out of place.

Is there any way to change the rims on an angled picture of a car, keeping the wheels round (ie without distorting the shape)?

Also, flood filling the background on rims sometimes takes away detail. Any other way of doing it?

done use the warp tool to make things bigger like bodykits

use the polygonal lasoo tool to select the bit u want to make bigger/longer whatever

copy

paste onto new layer

then go to EDIT->TRANSFORM->SCALE

and drag it down

then use the blur tool to smooth the edges at the top of the sideskirt for example, so everything blends nicely...

if u want to make wheels bigger, the way i do it is to select the wheel with the polygonal lassoo, use the transform>scale tool and enter the increase sizes in the bar up the top

eg: H 110% W 105%

thats my usual formula for changing wheels on an sharp angle (eg. back wheels on a 3qtr front shot)

or i just use 110% 110% on side pics

sounds sweet, but you guys should use the Quick mask mode instead of the polygonal lasso to make your selections. that way you can use various brushes of various opacities n pressures...

what else... ummm always work in layers i guess...

make use of the Levels section in adjustments instead of the brightness contrast tool.

If possible try n use paths... paths are good... esp when tracing contours of cars... contours of anythign for that matter of fact. I did the Skyline font using paths to trace out the outline of my car's manual.

Paths + Adobe Illustrator = vector sex

Sometimes usign brighness contrast or levels is not the best way, better results can be achieved using the overlay mode or soft light mode in layers.

If you want glamour pic stlye porn shots, copy the layer, then use the gaussian blur to blur it to about a fuzz where you can make out the features, but not clearly. Change its mode to overlay and then the layer opacity to about 25%-50% it gives the image that warm glow. esp on huma skin.

what else...

oh yeah when you're doin a photo manip of a lo to medium quality jpg... ALWAYS ALWAY ALWAYS make sure you replicate the texture of the orignial jpg compression lines. Otherwise you can tell tis a photomanip.

wait let me dig up my notes from my graphic design course

Originally posted by riggaP

Is there any way to change the rims on an angled picture of a car, keeping the wheels round (ie without distorting the shape)?

Also, flood filling the background on rims sometimes takes away detail. Any other way of doing it?

make a elliptical selection of your rim, then go to select -> transform, then go to edit -> transform -> skew, this will allow you to skew your selection tot he angle your wheel is in.

Apply the selection, copy and paste it into a new layer, then go to edit - transform -> scale, make it bigger then use the eraser to blend it back into the car (under the guards etc.

If you want to add a pic of a rim onto your existing angled car then work backwards.

Start by selecting the rim plus tyre and copying them both onto seperate layers. Then scale each layer to the desired amount, use a numerical transform if possible, I just set mine to 120% of original. In this pic the layer has been set to screen so the tyres (and any other black items) dissapear, so it appears as if the car is sittin on its rims (no traction :D)

car1.jpg

Here I use the quick mask to select the shadow that the car casts so I can move it up. The shadow is first brushed over in white with a soft brush, then the edges of the car are brushed over in black with a hard brush (coz the shadow is fuzzy and the car edges are sharp)

car1b.jpg

Here I've copied the layer and moved it up slightly closer to the car. I'll go over this with the eraser tool and make it fit under the edges properly.

car1c.jpg

Here i've unhidden the lareger rims and put them on overlay mode, so I can position them properly in relation to the shadow and the tyres (allowing a small gap between shadow and rim to make it seem like low profile tyres).

car1d.jpg

Now you use the eraser tool to trace over the gurads on the larger rim layers, to make the rims fit under the guards. Also i've gone back to the original layer and blended in a pattern made up of a selection I took out of the asphalt the car is on, this is used to cover up the original shadow.

car2.jpg

One thing I hate about oversized rim pics are how everyone just tucks em under the guards but fails to take into consideration the light source and the shadow the car's body casts on the rims. In this case its pretty straight forward. I always work in overlay mode, so I can see the image underneath and the image I'm editing (I could use a lower opacity too)

car2b.jpg

And here is the finished product... still the same image size (400 pixels by 150 pixels)

car3.jpg

Some tips:

When selecting circular objects if you know where the center is, press Alt + Ctrl down while using the elliptical selection tool and it will select fromt he center out.

car0a.jpg

Always Copy what you are about to modify and paste it intot he picture (this will paste it back onto the origial location on a new layer) then you can modify it however you want... I'm scaling it in the pic. This way if you fux0r it up you can delete the layer n start again. (I know you can use the history, but puttin it on its own layer opens up a whole new can of whoopass).

car0b.jpg

Originally posted by funkymonkey

then the edges of the car are brushed over in black with a hard brush (coz the shadow is fuzzy and the car edges are sharp)

car1b.jpg

Crap forgot to actually do that, which is why the side skirt looks monged up... oh well it was a bodgy 5 minute job.
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