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Anyone heard of GT Academy?



A quick run down.. GT6 racers from US/EU (Last season) compete for a top 45 finish. Those 45 drivers go to Vegas and compete.. the no.1 driver who wins this PS3 competition gets put on the Nissan/Nismo racing teams and competes in all different categories for a career changing lifestyle!



My point? Well apparently, in 2014 GT Academy is coming to Australia - thus Australians will be able to compete. I haven't played GT in donkey years and I wasn't tooooooooo bad at it ( I was horrid), but I thought I'd let everyone else know. Anyone going to enter?



FB: https://www.facebook.com/GTAcademy


Website (Sony): http://www.gran-turi...u/academy/news/


Website(US): http://www.nissanusa.../gtacademyshow/



About: http://www.nissanusa...ew.about.button



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https://www.sau.com.au/forums/topic/439832-gt6-gt-academy-gamers-to-racers/
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I find it a little bit annoying theyre happy to pick gamers (*cough* most of the winners obviously have real racing experience) but there are so many formula ford drivers trying to catch a lucky break and make a career of racing. I think they deserve it a lot more than couch potatoes.

I find it a little bit annoying theyre happy to pick gamers (*cough* most of the winners obviously have real racing experience) but there are so many formula ford drivers trying to catch a lucky break and make a career of racing. I think they deserve it a lot more than couch potatoes.

You'd actually be extremely surprised. After watching 1.5 seasons... some of the drivers have never driven a manual, some of them of 0 track time, and some of them have track time with.. well, horrid cars. One didn't even know how to match the revs when downshifting to a corner. They're actually pretty bad drivers and could compare a car enthusiast with 0 track time and would be able to challenge these drivers.

But yeah, I get what you mean about the FF drivers - they would have a much better chance... but then again, GT and Nissan are like best buds.

Great marketing ploy.

Thing is, the average gamer can easily rack up a couple of thousand hours of practice on GT5/6 and hone some of the essential driving skills (assuming they're using a wheel and pedals). This can make the transition to a real car much easier than someone who might have done 3 track days in his NA Silvia but has no other race experience.

I'm not about to suggest that driving GT6 is anything like the real thing, but there will be certain skills you pick up and can practice which will translate fairly well to the real world (throttle control, transition to brakes, where to look, working on corner exit speeds etc.). Of course if someone has even a fraction of the training time on a proper race track (lets say 500 hours, for example), they would be streets ahead of said gamer.

As for people rising from feeder categories (Karts, FF, etc) I totally agree - these people have to be a better staring point than the average gamer with no real life experience. Unfortunately, as top level motorsport shows us, it isn't the most talented drivers who get chosen, but the most marketable ones. You need to bring a lot more to the table than just raw driving talent. If that were the case, I'd have been driving WRC for the last 15 years*

*No I lie. I'm a hack behind the wheel (real or virtual) and proudly so

Great marketing ploy.

Thing is, the average gamer can easily rack up a couple of thousand hours of practice on GT5/6 and hone some of the essential driving skills (assuming they're using a wheel and pedals). This can make the transition to a real car much easier than someone who might have done 3 track days in his NA Silvia but has no other race experience.

I'm not about to suggest that driving GT6 is anything like the real thing, but there will be certain skills you pick up and can practice which will translate fairly well to the real world (throttle control, transition to brakes, where to look, working on corner exit speeds etc.). Of course if someone has even a fraction of the training time on a proper race track (lets say 500 hours, for example), they would be streets ahead of said gamer.

As for people rising from feeder categories (Karts, FF, etc) I totally agree - these people have to be a better staring point than the average gamer with no real life experience. Unfortunately, as top level motorsport shows us, it isn't the most talented drivers who get chosen, but the most marketable ones. You need to bring a lot more to the table than just raw driving talent. If that were the case, I'd have been driving WRC for the last 15 years*

*No I lie. I'm a hack behind the wheel (real or virtual) and proudly so

Yeah deffo marketing.. but you'd think the FF/Karts have their own selecting techniques. GT6 advantage would probably be that the driver knows the racing lines, apex and such. Other than that, it's actually quite simple to learn that. They've already had couple of drivers win races, Dubai 24 hour and Le mans 24 hour and such.

needless to say.. they suck at driving but learning how to race can be taught I guess.

I'm reasonable in a car on a track and reasonable at racing games, but in most cases the 2 don't transfer. Sure the racing game will help with line choice, track knowledge, etc, but they don't give an accurate sense of speed, physical stresses, and general sense of consequences. Of course a proper simulator would be closer to the real thing, but in the case of console games, they are just that.

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