Jump to content
SAU Community

Recommended Posts

You should have access to the open beta as off now if you pre-purchased it.

Played it for a bit, feels like CSS with uprated graphics. You need to play with the settings though, stuff like mouse acceleration are on by default.

Other than that it plays really well.

  • 2 weeks later...

i bought this last week. was surprised to see it was only $15 on steam. not bad for gameplay. i think the skins need to be updated (t's and ct's are hard to tell apart) and the buy menu is definitely console oriented now. bit annoying that they changed the shortcut keys for a couple of things. still good fun though. havent played cs for the last year or 2 lol

As a CS player since the very first version in 1999 until now, I honestly say, congrats for attempting to botox some life into CS but I must say, it's just simply fcuking gay.

I would not recommend it to anyone. Overall the game seems and feels too animated. Not to mention silencers are out, the gayest tip of the dick is the new decoy grenade (does this even exist? LOL). You throw it like any grenade and it explodes into sound of gun fire for about 4 seconds.

CS Mod - Cool mod

CS 1.0 Stand alone - Good

CS 1.5 - Better

CS 1.6 - Great!

CS:CZ - Best CS out (in my opinion anyway, a good balance of graphics, not too stupidly animated but better than 1.6)

CS:S - Great-ish, better graphics but guns look like Go-Lo toys. This is the tip of the iceberg

CS:GO - A ride in a theme park. Tip of a gay's dick.

When I figured it was released, being a CS player for all these years, I impulsed into buying it, played the first minute in the training mode, was shit. Started a bot game thought it would be better LOL. After a fruitful win in the first round, the second round was an uninstall and delete.

As a CS player since the very first version in 1999 until now, I honestly say, congrats for attempting to botox some life into CS but I must say, it's just simply fcuking gay.

I would not recommend it to anyone. Overall the game seems and feels too animated. Not to mention silencers are out, the gayest tip of the dick is the new decoy grenade (does this even exist? LOL). You throw it like any grenade and it explodes into sound of gun fire for about 4 seconds.

CS Mod - Cool mod

CS 1.0 Stand alone - Good

CS 1.5 - Better

CS 1.6 - Great!

CS:CZ - Best CS out (in my opinion anyway, a good balance of graphics, not too stupidly animated but better than 1.6)

CS:S - Great-ish, better graphics but guns look like Go-Lo toys. This is the tip of the iceberg

CS:GO - A ride in a theme park. Tip of a gay's dick.

When I figured it was released, being a CS player for all these years, I impulsed into buying it, played the first minute in the training mode, was shit. Started a bot game thought it would be better LOL. After a fruitful win in the first round, the second round was an uninstall and delete.

Id be the same I think, not gonna even bother. I starting playing in 1.0, soo long ago now lol.. 1.3 was where it was at :D bunnyhopping all over the place haha. 1.6 was great till they removed the quick scope/nade trick with the awp! :( gave up after 1.6, sauce&CZ were terd!

Miss the days of online, ETG/gamesurge & all the clans some good guys in the community

You are half correct in saying that but if you played CS:S when that first came out, that wasn't very good either. However now it is "perfected" and is a great game.

Give CS:GO a year to sort out all the bugs that come along, and i am sure it can be a great game as well.

However, i have the same opinion like you, it does not have the same feel that 1.6 or CS:S has, feels redone, sluggish, slow. A let down in my eyes.

BTW CZ was the worst imo.

i bought this last week. was surprised to see it was only $15 on steam. not bad for gameplay. i think the skins need to be updated (t's and ct's are hard to tell apart) and the buy menu is definitely console oriented now. bit annoying that they changed the shortcut keys for a couple of things. still good fun though. havent played cs for the last year or 2 lol

yeah thats my only pain with the game... I have NFI which team I am meant to be shooting at haha

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Latest Posts

    • Thought I would get some advice from others on this situation.    Relevant info: R33 GTS25t Link G4x ECU Walbro 255LPH w/ OEM FP Relay (No relay mod) Scenario: I accidentally messed up my old AVS S5 (rev.1) at the start of the year and the cars been immobilised. Also the siren BBU has completely failed; so I decided to upgrade it.  I got a newer AVS S5 (rev.2?) installed on Friday. The guy removed the old one and its immobilisers. Tried to start it; the car cranks but doesnt start.  The new one was installed and all the alarm functions seem to be working as they should; still wouldn't start Went to bed; got up on Friday morning and decided to have a look into the no start problem. Found the car completely dead.  Charged the battery; plugged it back in and found the brake lights were stuck on.  Unplugging the brake pedal switch the lights turn off. Plug it back in and theyre stuck on again. I tested the switch (continuity test and resistance); all looks good (0-1kohm).  On talking to AVS; found its because of the rubber stopper on the brake pedal; sure enough the middle of it is missing so have ordered a new one. One of those wear items; which was confusing what was going on However when I try unplugging the STOP Light fuses (under the dash and under the hood) the brake light still stays on. Should those fuses not cut the brake light circuit?  I then checked the ECU; FP Speed Error.  Testing the pump again; I can hear the relay clicking every time I switch it to ON. I unplugged the pump and put the multimeter across the plug. No continuity; im seeing 0.6V (ECU signal?) and when it switches the relay I think its like 20mA or 200mA). Not seeing 12.4V / 7-9A. As far as I know; the Fuel Pump was wired through one of the immobiliser relays on the old alarm.  He pulled some thick gauged harness out with the old alarm wiring; which looks to me like it was to bridge connections into the immobilisers? Before it got immobilised it was running just fine.  Im at a loss to why the FP is getting no voltage; I thought maybe the FP was faulty (even though I havent even done 50km on the new pump) but no voltage at the harness plug.  Questions: Could it be he didnt reconnect the fuel pump when testing it after the old alarm removal (before installing the new alarm)?  Is this a case of bridging to the brake lights instead of the fuel pump circuit? It's a bit beyond me as I dont do a lot with electrical; so have tried my best to diagnose what I think seems to make sense.  Seeking advice if theres for sure an issue with the alarm install to get him back here; or if I do infact, need an auto electrician to diagnose it. 
    • Then, shorten them by 1cm, drop the car back down and have a visual look (or even better, use a spirit level across the wheel to see if you have less camber than before. You still want something like 1.5 for road use. Alternatively, if you have adjustable rear ride height (I assume you do if you have extreme camber wear), raise the suspension back to standard height until you can get it all aligned properly. Finally, keep in mind that wear on the inside of the tyre can be for incorrect toe, not just camber
    • I know I have to get a wheel alignment but until then I just need to bring the rear tyres in a bit they're wearing to the belt on the inside and brand new on the outside edge. I did shorten the arms a bit but got it wrong now after a few klms the Slip and VDC lights come on. I'd just like to get it to a point where I can drive for another week or two before getting an alignment. I've had to pay a lot of other stuff recently so doing it myself is my only option 
    • You just need a wheel alignment after, so just set them to the same as current and drive to the shop. As there are 2 upper links it may also be worth adding adjustable upper front links at the same time; these reduce bump steer when you move the camber (note that setting those correctly takes a lot longer as you have to recheck the camber at each length of the toe arm, through a range of movement, so you could just ignore that unless the handling becomes unpredictable)
    • I got adjustable after market rear camber arm to replace the stock one's because got sick of having to buy new rear tyres every few months. Can anyone please let me know what the best adjustment length would be. I don't have the old ones anymore to get measurements. I'm guessing the stock measurement minus a few mm would do it. Please any help on replacing them would be fantastic I've watched the YouTube clips but no-one talks about how long to set the camber arm to.
×
×
  • Create New...