Jump to content
SAU Community

Recommended Posts

also look like its getting a current gen release as well. thatll boost sale.

http://news.softpedia.com/news/The-Division-and-The-Crew-Coming-to-PC-PS3-Xbox-360-Not-Just-PS4-Xbox-One-Report-363536.shtml

it looks good, i like the multiplayer aspect, and apparently it has a 5000km open world to explore.

Link to comment
https://www.sau.com.au/forums/topic/432007-the-crew/#findComment-7024728
Share on other sites

How is it any better then the NFS 'crap'?

They are doing the same concept of what EA Games did 10 years ago with NFS Underground, but with a few tweaked ideas...

But with today's technology, they can concentrate on both single player and multi-player, which NFS have done for over a few years now.

Ubisoft just want to pitch in on NFS' (EA Games) dominance of the arcade action racing genre...

Link to comment
https://www.sau.com.au/forums/topic/432007-the-crew/#findComment-7039678
Share on other sites

How is it any better then the NFS 'crap'?

They are doing the same concept of what EA Games did 10 years ago with NFS Underground, but with a few tweaked ideas...

But with today's technology, they can concentrate on both single player and multi-player, which NFS have done for over a few years now.

Ubisoft just want to pitch in on NFS' (EA Games) dominance of the arcade action racing genre...

Well have you had a look at the latest NFS games - they've gotten to a point where they are competing with formula 1 (the game)... NFS should be about nice everyday cars and modifications... Not track racing at Monza with a car covered in sponsorship stickers.

Link to comment
https://www.sau.com.au/forums/topic/432007-the-crew/#findComment-7040021
Share on other sites

Well have you had a look at the latest NFS games - they've gotten to a point where they are competing with formula 1 (the game)... NFS should be about nice everyday cars and modifications... Not track racing at Monza with a car covered in sponsorship stickers.

Not sure about competing with F1 games...

The last few NFS' have all been about Street Racers VS Cops.

Ranging from Street Performance / Super / Exotic / Hyper Cars.

Then there was NFS Shift and Shift 2, which focused on circuit racing production cars.

Link to comment
https://www.sau.com.au/forums/topic/432007-the-crew/#findComment-7040477
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Latest Posts

    • Ok i will get those 310mm. I found one but on a different site. This is the description on those...is it ok? Technical parameters: - Axle: front. - Disc type: ventilated. - Number of holes: 5. - Disc diameter: 310mm. - Total height with center: 54mm. - Thickness (new/min.): 30/28mm. - Designed for brake calipers manufacturer: Sumitomo.
    • You Gregged a whole racetrack!?
    • Look for broken wire or bad connector at the motor. Might not be it, but is worth starting there, as it is easy.
    • Hi everyone, I’m having an issue with my R32 GT-R. Sometimes, when the car goes over a bump or experiences some vibration, the 4WD warning light comes on the dashboard. When I check the code from the control unit in the trunk, it shows Code 19 – ETS Motor. However, everything seems to be working fine — if I turn off the engine and restart the car, the light goes away and everything functions normally. Has anyone experienced this before? Where should I start troubleshooting this issue? Thanks in advance!
    • I'm back from the dyno - again! I went looking for someone who knew LS's and had a roller dyno, to see how it shaped up compared to everything else and confirm the powerband really is peaking where Mr Mamo says it should. TLDR: The dyno result I got this time definitely had the shape of how it feels on the road and finally 'makes sense'. Also we had a bit more time to play with timing on the dyno, it turns out the common practice in LS is to lower the timing around peak torque and restore it to max after. So given a car was on the dyno and mostly dialled in already, it was time for tweaking. Luis at APS is definitely knowledgable when it came to this and had overlays ready to go and was happy to share. If you map out your cylinder airmass you start seeing graphs that look a LOT like the engine's torque curve. The good thing also is if you map out your timing curve when you're avoiding knock... this curve very much looks like the inverse of the airmass curve. The result? Well it's another 10.7kw/14hp kw from where I drove it in at. Pretty much everywhere, too. As to how much this car actually makes in Hub Dyno numbers, American Dyno numbers, or Mainline dyno numbers, I say I don't know and it's gone up ~25kw since I started tinkering lol. It IS interesting how the shorter ratio gears I have aren't scaled right on this dyno - 6840RPM is 199KMH, not 175KMH. I have also seen other printouts here with cars with less mods at much higher "kmh" for their RPM due Commodores having 3.45's or longer (!) rear diff ratios maxing out 4th gear which is the 1:1 gear on the T56. Does this matter? No, not really. The real answer is go to the strip and see what it traps, but: I guess I should have gone last Sunday...
×
×
  • Create New...