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I've sent an 'Add a friend' message to everyone in this thread who listed their PSN usernames. So far only rad32 & skyhi 33 have accepted (already had Vu). List your details peoples and we can organise some SAU-SA online races.

I'm only at L11 for A & L1 for B. Have just started playing it a bit more the last couple of nights. Have only bought 1 car so far - a Civic Type R - that I had to buy to begin the game, the rest are prizes. I missed a R32 GTR N1 that was available the first day I went to the 2nd hand shop (didn't have enough $ or A level to buy it). Only a R34 GTR M-Spec Nur has come up since and costs too much for now.

Don't bother buying one, you win one later on. So when you do mods, it does the visuals too, if you buy 2nd hand, the visual mods aren't applied - ie, exhaust, carbon bonnet?, etc.

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new 608 mb update today, it includes:

The latest update to Gran Turismo 5, version 1.05, was made available just a few hours ago and weighs in at 608MB. Here’s a quick, official summary of all the new changes, but users are discovering a few more new tweaks in our forums as well:

  • Seasonal Events: [seasonal Events] have been added to the [GT Mode] – [GT Life] screen. From here you can participate in official online events from the Polyphony Digital team. In these events, all participants are under the same regulations, and if you complete the event you will win rewards and experience. Compete on the leader boards with players around the world, in Time Trials and Drift Trials!
  • Online Collector’s Dealership: An [Online Collector's Dealership] has been added to the left and centre of the [GT Mode]-[GT Life] screen. In here you will find popular and rare cars. You might just come across that one car you’ve always been looking for, that you haven’t been able to find in the [used Car Dealership].
  • Online Race Rewards and Experience: When you complete a race in the [Open Lobby] or [My Lounge], you will now gain rewards and experience points. Even if you are focused more on playing online, you’ll still be able to gain rewards and levels that you need to progress in [GT Life].
  • Driving Distance and Number of Wins in Online Races: The driving distance and the number of wins you achieve when you complete a race in [Open Lobby] or [My Lounge] will now affect your stats in [Profile] and the [Garage]. Here the results from your online play will cumulate within [GT Life].
  • Improved Rewards: The rewards for winning races in both A-Spec and B-Spec in [GT Mode]-[GT Life] have been increased for a limited time only. (This applies until the end of January 2011.) This is a great chance for those who were previously having difficulties getting ahead in the game, due to a lack of funds for tuning and purchasing required cars.
  • Race Information Display: It is now possible to set the [Race Info Display] in [start]-[Quick Options]. (You can also set this in [Race Display] in [Options]).
  • Save Data Backup: You can now copy and restore your save data. For details, please refer to the in-game [Manual].
  • User BGM (Menu): From [Options]-[Hardware]-[Audio Settings], it is now possible to set the [user BGM] (Menu)]. (This can also be set from the [Music Library] within [GT Mode]).
  • Car Name Change: The official name of “Red Bull X1″ has been changed to the “Red Bull X2010″.
  • Integration with the Website: The main features within [GT Mode]-[Community] can now also be accessed through the “gran-turismo.com” official website.
  • [important Note:] We have made improvements to the [Log] within [GT Mode]- [Community] section, in order to make its operation more stable. Please note that the information that was contained here from before the update has been reset.

MORE UPDATES:

  • The license test menus have been streamlined. After winning a bronze or silver trophy, for example, you have the option to immediately restart the test without having to sit through the animation sequence. (Thanks, Alex.)
  • GT Academy USA has now been listed in the new Seasonal Events (I’m writing up a full post on this now).
  • Mechanical damage has now been implemented in the game’s “Practice Mode” – the first time the feature has been usable outside of the custom online events.

I really don't see the issue with the graphics for the standard cars. The view I use when driving doesn't even show the car and I CBF watching a replay. I'm more about working my way through the game and collecting a nice garage. I'm loving the new Online Collector's Dealership.

I really don't see the issue with the graphics for the standard cars. The view I use when driving doesn't even show the car and I CBF watching a replay. I'm more about working my way through the game and collecting a nice garage. I'm loving the new Online Collector's Dealership.

+1

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    • Yeah, that's fine**. But the numbers you came up with are just wrong. Try it for yourself. Put in any voltage from the possible range and see what result you get. You get nonsense. ** When I say "fine", I mean, it's still shit. The very simple linear formula (slope & intercept) is shit for a sensor with a non-linear response. This is the curve, from your data above. Look at the CURVE! It's only really linear between about 30 and 90 °C. And if you used only that range to define a curve, it would be great. But you would go more and more wrong as you went to higher temps. And that is why the slope & intercept found when you use 50 and 150 as the end points is so bad halfway between those points. The real curve is a long way below the linear curve which just zips straight between the end points, like this one. You could probably use the same slope and a lower intercept, to move that straight line down, and spread the error out. But you would 5-10°C off in a lot of places. You'd need to say what temperature range you really wanted to be most right - say, 100 to 130, and plop the line closest to teh real curve in that region, which would make it quite wrong down at the lower temperatures. Let me just say that HPTuners are not being realistic in only allowing for a simple linear curve. 
    • I feel I should re-iterate. The above picture is the only option available in the software and the blurb from HP Tuners I quoted earlier is the only way to add data to it and that's the description they offer as to how to figure it out. The only fields available is the blank box after (Input/ ) and the box right before = Output. Those are the only numbers that can be entered.
    • No, your formula is arse backwards. Mine is totally different to yours, and is the one I said was bang on at 50 and 150. I'll put your data into Excel (actually it already is, chart it and fit a linear fit to it, aiming to make it evenly wrong across the whole span. But not now. Other things to do first.
    • God damnit. The only option I actually have in the software is the one that is screenshotted. I am glad that I at least got it right... for those two points. Would it actually change anything if I chose/used 80C and 120C as the two points instead? My brain wants to imagine the formula put into HPtuners would be the same equation, otherwise none of this makes sense to me, unless: 1) The formula you put into VCM Scanner/HPTuners is always linear 2) The two points/input pairs are only arbitrary to choose (as the documentation implies) IF the actual scaling of the sensor is linear. then 3) If the scaling is not linear, the two points you choose matter a great deal, because the formula will draw a line between those two points only.
    • Nah, that is hella wrong. If I do a simple linear between 150°C (0.407v) and 50°C (2.98v) I get the formula Temperature = -38.8651*voltage + 165.8181 It is perfectly correct at 50 and 150, but it is as much as 20° out in the region of 110°C, because the actual data is significantly non-linear there. It is no more than 4° out down at the lowest temperatures, but is is seriously shit almost everywhere. I cannot believe that the instruction is to do a 2 point linear fit. I would say the method I used previously would have to be better.
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