Jump to content
SAU Community

Recommended Posts

GT5 is a real driving sim.

Forza 4 is a driving sim for everybody.

Forza is too arcade like for me. Physics in GT5 are better, if you cant drift in GT5 then you dont practise enough. I can tsuiso basically every track. Feels like the car is on ice in F4 compared to GT5.

Forza 4 graphics and sound quality are awesome, GT5 have alot of catching up to do sound wise.

Having played both back to back this morning I like driving GT5 more.

This

Link to comment
https://www.sau.com.au/forums/topic/359663-forza-4/page/5/#findComment-6062620
Share on other sites

  • Replies 145
  • Created
  • Last Reply

Top Posters In This Topic

GT5 is a real driving sim.

Forza 4 is a driving sim for everybody.

Forza is too arcade like for me. Physics in GT5 are better, if you cant drift in GT5 then you dont practise enough. I can tsuiso basically every track. Feels like the car is on ice in F4 compared to GT5.

Forza 4 graphics and sound quality are awesome, GT5 have alot of catching up to do sound wise.

Having played both back to back this morning I like driving GT5 more.

people have gotten too used to drifting in games where any 12 year old can hold a slide for ages. that is far from realistic. so now when they play games that make it realistic (read hard) to hold a long drift and accurately link corners they have a sook and say that the physics are crap. the physics of real life are also crap.

Funny how a game that was in development for 2 years came out to be better just a year later than a game that was in development for 5 years. Good work polyphony :down:

oh not this old chestnut again. GT5 wasn't in development for 5 years. first they made GT5 prologue. then they scrapped all the physics and started over, plus they also made GT for PSP at the same time as GT5. so realistically GT5 was only in development for about 3 years. secondly, did polyphony say that they started developing GT5 the moment they finished GT4? i think you will also find that turn 10/microsoft is a bigger company, with more staff, than polyphony

Link to comment
https://www.sau.com.au/forums/topic/359663-forza-4/page/5/#findComment-6062927
Share on other sites

I stopped playing iRacing just after the NTM came out, really should get back into it, but it gets so fkn expensive after a while when trying to run in a full round.

LFS physics aren't that crash hot, even GT5 is better than LFS now (it was tip top all those years ago tough)

LFS physics are mainly screwed by the weird tyre grip but drifting in it is the closest thing to real life there is, steering technique's are 99% the same you use in real life, i learned how to drift playing LFS and use it to practice because of that

in GT5 it feels like its not the tyre's turning and pushing the cars, so when drifting the car feels weird, stuff like spinning both rear wheels while turning around a corner and not getting a hint of the car getting sideways

Forza is too arcade like for me. Physics in GT5 are better, if you cant drift in GT5 then you dont practise enough. I can tsuiso basically every track. Feels like the car is on ice in F4 compared to GT5.

i can drift good in GT5 but to do it i need to change my driving style to something that isn't realistic to get around the flaws in the physics unlike LFS where i drive pretty much the same as i do in real life, drifting like that in GT5 wasn't fun so i stopped playing

whilst down-shifting? clutch is RB, accelerator RT, and uses the right thumbstick to shift up and down.

that's not double-clutching, double-clutching is when you clutch in, put it in neutral, clutch out, clutch in, change gear then clutch out

Link to comment
https://www.sau.com.au/forums/topic/359663-forza-4/page/5/#findComment-6063126
Share on other sites

that's not double-clutching, double-clutching is when you clutch in, put it in neutral, clutch out, clutch in, change gear then clutch out

exactly. that's simply rev matching. no racing car driver double clutches..... unless he also drives the transporter to the race track.

Link to comment
https://www.sau.com.au/forums/topic/359663-forza-4/page/5/#findComment-6063160
Share on other sites

people have gotten too used to drifting in games where any 12 year old can hold a slide for ages. that is far from realistic. so now when they play games that make it realistic (read hard) to hold a long drift and accurately link corners they have a sook and say that the physics are crap. the physics of real life are also crap.

I am not sure what you are saying here as the guy is having a sook that Forza 4 is 'too hard'. Then again it's for drift so...

7SRK6.gif

oh not this old chestnut again. GT5 wasn't in development for 5 years. first they made GT5 prologue. then they scrapped all the physics and started over, plus they also made GT for PSP at the same time as GT5. so realistically GT5 was only in development for about 3 years. secondly, did polyphony say that they started developing GT5 the moment they finished GT4? i think you will also find that turn 10/microsoft is a bigger company, with more staff, than polyphony

Yeah, that Polyphony "mum and pop" outfit, always struggling to get by as a subsidiary of Sony. Turn 10 actually have less full time staff but more overall staff were working on Forza 3 as they outsource a lot of art work.

Link to comment
https://www.sau.com.au/forums/topic/359663-forza-4/page/5/#findComment-6064756
Share on other sites

just bought this game after playing for a few hours im impressed , it improves on forza 3 graphics and sound wise... i do wish there were more oldschool jap cars.

i have played gt5 as well, and i prefer the forza driving physics. gt5 fell short of my expectations after waiting for it so long...

Link to comment
https://www.sau.com.au/forums/topic/359663-forza-4/page/5/#findComment-6065299
Share on other sites

Finally got an Agera. :D

It's pretty brutal. Destroys almost anything in a straight line, and it's better than a Gumpert through the corners.

And I just hit level 48. Pretty soon I'll have to start buying my cars...

Link to comment
https://www.sau.com.au/forums/topic/359663-forza-4/page/5/#findComment-6066383
Share on other sites

what wheels can you actually use?

Fanatec

Microsoft

MadCatz

Thrustmaster

Fanatec make the best and very much most expensive wheels, their new one for Forza 4 seems to be a lot more resonablely priced, or should be, never know by the time it gets here.

Edited by DivHunter
Link to comment
https://www.sau.com.au/forums/topic/359663-forza-4/page/5/#findComment-6071795
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Latest Posts

    • Reading through the engine service manual their advice is do a cylinder balance test. Unplug one injector at a time and see if the idle drops a consistent RPM. You can also do this using a Consult cable which is easier. They also call for unplugging the power transistor, then with the engine off and the fuel rail unhooked from the manifold verifying that you have good fuel flow (even injection, no dripping/leaks, etc) when you twist the CAS by hand. Also verify the spark by pulling the spark plugs and allowing the plugs to ground and turning the CAS by hand. I would also start doing the sensor checks and idle valve checks in service manual. Make sure the MAF tests reasonably, the intake air regulator is sane, etc. You may have to get new spark plugs.
    • This sounds very old of me, however since buying the Tiguan shit box, my view on shit boxes have changed.
    • I've looked up the parts number (41011AL501). It's around $700 OEM. Usually our Infiniti G35 here in Canada have interchangeable parts with my Stagea but the parts number are not the same. I have looked around and it seems the JDM 2005 V35 Skyline (which is the same as our G35) has the same caliper but I cannot confirm. And I can't find a repair kit. The inner brake pads drags on the rotor, seems to be rusty piston. Thanks for the info by the way
    • This coupled with 6-9 speed autos with ridiculously short gearing is why these modern shitbox cars always seem so fast off the line. If it wasn't for those things, Raptors would not seem fast. The problem we have is there is a driveability gap between a more gentle take off and a wheelspinning sideways launch. The difference between ankle flex required to achieve one and ankle flex required to achieve the other is about 0.5°.
    • Yeah I think I'm also with the opposite here. It's 'hard to keep up with traffic' because in the real world I'm accelerating with 15% throttle and they are pinning it. It feels like I'm being an overt dickhead at anything above 15% throttle, so the car sounds like I'm being an overt dickhead to keep up with/get ahead of traffic when I'm really just trying to drive with traffic. There would be no issue 'keeping up with traffic' if we used the same level of throttle input/aggression to drive around. People really do just drive around with their foot nearly pinned in econoboxes.
×
×
  • Create New...