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I found a sweet 3D model of a Stag M35 on google. I've been playing with it in 'Blender', so far I've been fiddling with a basic aero kit and a spring chop. I am thinking of modelling some sweet rims for it, or maybe do the engine bay!

The pics are blocky but it'll turn out smooth in the end.

StagBack.jpg

Stagfront.jpg

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As chad_bob mentioned, Blender would be a good choice. Its got many professional features and its free. However it does have quite a steep learning curve, although its not that difficult to work through the tutorials. I've had a play with it before, since I'm into games programming a bit, but haven't touched it for a while now. Its more oriented towards 3d modelling for digital media (movies/games etc) rather than CAD though.

If you want a demo of its capabilities, do a google search for "Yo! Frankie" (open source game) or otherwise "Elephants Dream" (open source movie).

Yup I used Blender.

It operates in very much the same way as the other main stream surface modelling suits. I'm actually 'Solidworks' based, but Blender is more free form and uses no actual dimensions.

The Stagea M35 model is available from Google Sketchup but it's best to convert it to Blender format because 'Sketchup' is far too basic to do cool stuff.

Yup I used Blender.

It operates in very much the same way as the other main stream surface modelling suits. I'm actually 'Solidworks' based, but Blender is more free form and uses no actual dimensions.

The Stagea M35 model is available from Google Sketchup but it's best to convert it to Blender format because 'Sketchup' is far too basic to do cool stuff.

This looks more exciting than the boring 3D modeling of pipes I draw all day (when I am not on SAU :thumbsup: )

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