Jump to content
SAU Community

Recommended Posts

Hey, long time lurker (im from MX5cartalk) but never posted here

Just wanted to get you guys to have a look at the little game project im working on.

Its pretty much a game where you run a car company, but unlike other game ive seen its got a fair bit of detail for the car nuts, designing your own engines and things like that.

Its not even close to done (perhaps a year away?) but if you guys want to come have a look at it and spam me with ideas and comments etc on the forums that'd be sweet.

www.automationgame.com is the website.

Mods: Hope this isn't considered advertising, im not trying to sell anything, though if the project goes well it might get sold eventually, if im out of line feel free to bin this thread

Edited by daffyflyer

This looks interesting. I am not sure if you will check back here, but i am keen to play a beta or demo. Being able to drive the cars will be nice to see how you could implement that. I like the sound of the people behind this game too =p

Occupation: Using daffyflyer's money to bake cakes, play computer games and sit on the internet. Also occasionally looking for jobs.

Location: Next to Daffy. Singing. And driving him insane.

Keep up the good work =]

This looks interesting. I am not sure if you will check back here, but i am keen to play a beta or demo. Being able to drive the cars will be nice to see how you could implement that. I like the sound of the people behind this game too =p

Keep up the good work =]

Yeah, there will be a demo at some point, it will most likely take form of just the engine designer to play with at first, then a more fully featured one later.

Being able to drive the cars might be possible in the far future, but its a pretty big job to do it realisticly (which we would want to)

Keep an eye on the website if you want to see the latest on it ;)

This looks interesting, just checked the site out and looks like it is coming along. The engine designer looks pretty cool, its pretty similar to a game I bought on ebay called "Street Legal". You would start off with 20k or something buy a P.O.S. car and you could literally strip the car down. take quarter panels off and doors and even the engine. You basically had to figure out how the engine went together and and build it up from scratch. street legal 2 took this further by being able to fine tune cams, idle revs, redline, a/f mixtures and stuff like that.

Would be interesting to compare your game to this one. If you havent heard of it check it out. It was a complex game but I think most of the attention went to the build up feature and not the physic coz the cars were terrible handlers.

You should working hard at refining it, was very addictive building up engines and tuning them.

Street Legal Images

Yeah, we actually had a play with "Street Legal" to get some ideas.

It was an interesting concept but felt really unfinished, we hope to get things a bunch more polished than that.

Should be fun building engines in this if we do it right, but it will be but one aspect of the game, there will be all the manufacturing and sales side plus of course designing the rest of the car :(

Feel free to come bug us with questions and ideas in the forum, we like it :bunny:

Saved to favorites.

What sort of freedoms will be allowed / not allowed,

Things like bore v stroke and rod ratios affecting power, reliability, and suspension design and things like that.

Saved to favorites.

What sort of freedoms will be allowed / not allowed,

Things like bore v stroke and rod ratios affecting power, reliability, and suspension design and things like that.

Pretty much the rule with detail from a design standpoint is "As much detail as is still fun"

So far engine design is fairly realistic, but with some simplified stuff, as an example you pretty much just have a "Mild to Wild" duration slider for cams, plus a slider for cam lift (which is basically a power to valve train reliability tradeoff)

Reliability is affected by things like how highly stressed the engine is compared to how strong it is and that sort of thing, and indeed long stroke motors will be more highly stressed when turning the same revs

Suspension design will most likely be a bit simpler as its just not as fun as engines, basically choosing a suspension design, then some springs and dampers for it, perhaps with some suspension tuning sliders.

We pretty much aim to cover every aspect of the car industry that will interest people, watch the website for updates as we work things out :ph34r:

P.S: Join the forums and post suggestions there damn you all! :thumbsup:

Edited by daffyflyer
  • 3 weeks later...
  • 2 weeks later...
  • 5 months later...

We have been working away on the game, and here is the a picture that shows the myriad of options available to you within the Engine Designer Demo. The demo only pertains to the Inline 4 engine configuration, the full game of course will cover a wide range of configurations. The game will also cover various forced induction, but this will not be covered in first release of the demo. We know how much people love their turbos and you will get them!

EngineParts.png

  • 4 months later...

looks very well done

but seems like more of a modding game? car tycoon to me implys a form of micromanagement with cars, like a car sale company or something

just watched the engine vid, thats awesome, id even like a program that was just that by itself if the figures are accurate

Edited by ClutchBurndout-:(

[quote name=ClutchBurndout-:(' timestamp='1308628291' post='5875702]

looks very well done

but seems like more of a modding game? car tycoon to me implys a form of micromanagement with cars, like a car sale company or something

just watched the engine vid, thats awesome, id even like a program that was just that by itself if the figures are accurate

Yeah, its about running a car company - but you've gotta design the cars before you can sell them :P

this game looks pretty cool. just the engine building department would keep me occupied, not to mention trying to design the rest of the car and trying to sell the damned thing. i hope the forced induction side will be very complex and detailed (manifold design, housing specs, wheel trims, thrust/ball bearing, intercooler/intake design. centrifugal/twin screw etc etc etc etc)

  • 1 month later...

Video of building a car start to finish.

And to answer some questions, no mac version, and we don't have any 8s or 6s yet, but the final version will.

We shall see how complex forced induction gets, but it'll be about as complex as the rest of the engine design process

Edited by daffyflyer

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Similar Content

  • Latest Posts

    • I came here to note that is a zener diode too base on the info there. Based on that, I'd also be suspicious that replacing it, and it's likely to do the same. A lot of use cases will see it used as either voltage protection, or to create a cheap but relatively stable fixed voltage supply. That would mean it has seen more voltage than it should, and has gone into voltage melt down. If there is something else in the circuit dumping out higher than it should voltages, that needs to be found too. It's quite likely they're trying to use the Zener to limit the voltage that is hitting through to the transistor beside it, so what ever goes to the zener is likely a signal, and they're using the transistor in that circuit to amplify it. Especially as it seems they've also got a capacitor across the zener. Looks like there is meant to be something "noisy" to that zener, and what ever it was, had a melt down. Looking at that picture, it also looks like there's some solder joints that really need redoing, and it might be worth having the whole board properly inspected.  Unfortunately, without being able to stick a multimeter on it, and start tracing it all out, I'm pretty much at a loss now to help. I don't even believe I have a climate control board from an R33 around here to pull apart and see if any of the circuit appears similar to give some ideas.
    • Nah - but you won't find anything on dismantling the seats in any such thing anyway.
    • Could be. Could also be that they sit around broken more. To be fair, you almost never see one driving around. I see more R chassis GTRs than the Renault ones.
    • Yeah. Nah. This is why I said My bold for my double emphasis. We're not talking about cars tuned to the edge of det here. We're talking about normal cars. Flame propagation speed and the amount of energy required to ignite the fuel are not significant factors when running at 1500-4000 rpm, and medium to light loads, like nearly every car on the road (except twin cab utes which are driven at 6k and 100% load all the time). There is no shortage of ignition energy available in any petrol engine. If there was, we'd all be in deep shit. The calorific value, on a volume basis, is significantly different, between 98 and 91, and that turns up immediately in consumption numbers. You can see the signal easily if you control for the other variables well enough, and/or collect enough stats. As to not seeing any benefit - we had a couple of EF and EL Falcons in the company fleet back in the late 90s and early 2000s. The EEC IV ECU in those things was particularly good at adding in timing as soon as knock headroom improved, which typically came from putting in some 95 or 98. The responsiveness and power improved noticeably, and the fuel consumption dropped considerably, just from going to 95. Less delta from there to 98 - almost not noticeable, compared to the big differences seen between 91 and 95. Way back in the day, when supermarkets first started selling fuel from their own stations, I did thousands of km in FNQ in a small Toyota. I can't remember if it was a Starlet or an early Yaris. Anyway - the supermarket servos were bringing in cheap fuel from Indonesia, and the other servos were still using locally refined gear. The fuel consumption was typically at least 5%, often as much as 8% worse on the Indo shit, presumably because they had a lot more oxygenated component in the brew, and were probably barely meeting the octane spec. Around the same time or maybe a bit later (like 25 years ago), I could tell the difference between Shell 98 and BP 98, and typically preferred to only use Shell then because the Skyline ran so much better on it. Years later I found the realtionship between them had swapped, as a consequence of yet more refinery closures. So I've only used BP 98 since. Although, I must say that I could not fault the odd tank of United 98 that I've run. It's probably the same stuff. It is also very important to remember that these findings are often dependent on region. With most of the refineries in Oz now dead, there's less variability in local stuff, and he majority of our fuels are not even refined here any more anyway. It probably depends more on which SE Asian refinery is currently cheapest to operate.
    • You don't have an R34 service manual for the body do you? Have found plenty for the engine and drivetrain but nothing else
×
×
  • Create New...