Jump to content
SAU Community

Recommended Posts

ok i might be wrong but didnt nintendo make the gamecube? well, i dont think the games on the gamecube are for kids, as they have re-made many resident evil games.(which are MA15+)... just giving more imformation! =]

ok i might be wrong but didnt nintendo make the gamecube? well, i dont think the games on the gamecube are for kids, as they have re-made many resident evil games.(which are MA15+)... just giving more imformation! =]

Thats all nintendo has.... Resident evil.. but things will be interesting to see how this handheld "war" turns out. I wont be getting niether consoles unless i borow it from any friends who do get it but SO far PSP seems to have better power behind it... but DC has nintendo on its side and nintendo allways have won in hanheld, sony and other componies like sega tried and lost :ghost: .

Nintendo will never lose their grip on the hand held market! Plus the DS is backwards compatible with GBA games. That's gotta be a pretty good incentive for GBA owners to upgrade. Plus Nintendo is INNOVATIVE, the DS could really change the way or create new ways for games to be played.... as soon as developers figure out how to take advantage of the features and provided they put them to good use. And Resident Evil being the only mature game on the Cube? What about Eternal Darkness, Metroid Prime 1 & 2, Splinter Cell, Ghost Recon, Soul Calibur 2... and yeah Resident Evil 4 will rock!

nintendo have already sold 2million + DS's . So its future is pretty well assured . The psp has an "average" battery life of 4 hours and reports are comming in of actual life of only 1.5 hours depending on the game .

back in the stone age days of gaming there was a big handheld war . Atari released the technically advanced Lynx . It had a large color backlit display , it had dual 16mhz 6052 processors , stereo sound , lots of custom chips similar to a commodor amiga . Its main competitor was the nintendo gameboy . It was 4 shade mono , non backlit , mono sound and a basic 8mhz z80 processor . not very impressive .

But the thing that killed the lynx was portability , it only lasted 4 hours on alkaline batterys , 1.5 on rechargables (dejavu here) and was quite large . certainly too big to fit in your pocket . The gameboy lasted 15+ hours on batteries , was small and had great games that were fun to play and fitted the portable format .

and we all know what happened to the gameboy . Few people remember the lynx .

the psp will do well no doubt , sony are already planning upgrades to its battery life (expensive hi capacity replacement batteries) and with the back catalog of ps2 games to port it should have no problems on that front .

but nintendo know how to do handhelds and with more than 2mil units shipped the DS is here for ever .

Also its a fairly advanced handheld by any measurement , about half way between a nintendo 64 and gamecube , dual processors , 3d accelerator . small , portable , good battery life and the touch screen .

im with u there arkon but i kinda disagree on the graphics being between 64 and gamecube, game cube have better graphics than the PS2 so id just keep the graphics at n64 stage, also many people have already preordered the DS and nintendo know how to control the handheld market, BUT nintendo has had very lousy competition what with the N-gage and all, Sony has been there biggest competitor since the PS and did you know that sony and nintendo teamed to make a console before the n64 and PS called the PSX (which has now been made by sony, i know) but it was going to be the shape of a PS but with cartriges, sony disliked the idea and go into a dispute about this, thats how they went there seperate ways (thats what i read in a game magazine) but yeh nintendo have never had a competitor like this before so it will be interesting to see how it unfolds

the ds is above n64 in terms of hardware specs , but your right probably not very close to the GC which is quite advanced . both portables will find their spot in the market easily , just dont write off the DS ! I could easily see a new psp version soon after the first release , with better battery life , perhaps less bulky . these are going to be sticking points for the psp vs the ds .

nintendo and microsoft are actually colaborating on the next gen nintendo revolution and xbox xeon . Both share the same new ibm tripple core 4ghz 64bit risc processor . Games will be extremely portable between both platforms . The idea is to finally end the dominance of sony when they release the ps3 . given the huge game catalog of the xbox , having thier next console almost compatable with it should boost their own catalog immedietly

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Similar Content

  • Latest Posts

    • 98 r34 gtt Been rocking my latest setup and car running like never before. Have put a good 200 miles on it since all the latest changes and additions. everything is dialed in and have been driving it a bunch.   However, all a sudden last weekend as soon as I pushed throttle passed 4k and the engine stumbles, (slow or fast acceleration) hesitates and doesn’t go above 4100 or so, like a misfire. Everything else seems fine. I had a “good” set of coil packs that I removed from car when I first got it when I changed them over to new coils. I swapped out current ones for those, but no change. I also changed the plugs, no change. Seems to rev over 4 when out of gear with no load just fine no “misfire”, but as soon as its in gear with a load of any kind, it “misfires” as soon as rpm drop back below 4 k it runs perfectly, smooth, starts, restarts and drives fine as long as I keep it below 4 k while in gear. All readings look fine, no CEL   Any idea as to what could all a sudden cause an issue when pushing rpms passed 4 k?
    • When you say your cams are 272/262 is that 272in and 262ex?
    • We're arguing semantics. I am saying 45 accel and a 55 deccel ramp are "2 ways". Even a 45 degree ramp and an 89 degree ramp is "2 ways", because it is literally... two ways. The cusco 55/30 ramp is a 2 way. It's two ways. I get it though - in normal nomenclature a "2 way" would be 45/45 or 55/55 or 60/60 i.e the same locking in both directions. And something like 45/65 would be considered "1.5 way". I would then say if we're getting into the nitty gritty then every locking diff is a "2 way" diff and we should not speak in 1.5, or 2 ways but ramp angles instead. Which ofc if one of those ramp angles is 90deg, that side is not doing any locking. :p So Nismo don't obviously sell 3 things. The fact of the matter that they only sell two items really goes to show that there's a 2 way and a "1,5 way" which is really a 1 way. I believe the actual lockup for the 'adjustability' of the GT pro is really just setting preload for when the ramps actually start locking up. It's not changing how much 'wayness' there is. It is (somehow) horribly explained. People just buy whatever diff and go "locks up good bruh" and that's what ends up on socials forever.  
    • No, you're wrong, and you've always been wrong about this. The Nismo has 2 sets of openings. One is a real 2-way, and the other is a 1-way. There is no 1.5-way possible with the ramps that they offer. A real 1.5-way does exist. That Cusco stuff I posted is a prime example. If the forward drive ramps are, say 55°, and the overrun ramps are, say, 30°, then you will get about half as much LSD effect on overrun than you do on drive. It is real, it realy works. OK, you're slightly right. The Nismo has 55° and 45° ramps on the 2-way, so it does offer less LSD effect on overrun. But, I think that just means that they've (probably) sensibly established that you do not want actually equal LSD effect on overrun. You just want "quite a lot, but not quite as much as the drive LSD effect".
×
×
  • Create New...