Jump to content
SAU Community

Recommended Posts

Big discussion as of late between the two, Battlefield is supposedly "better" because of the game engine being more interactive eg blowing walls apart, but MW2 left an itch unscratched.... Which will you guys be looking at?

Link to comment
https://www.sau.com.au/forums/topic/372870-call-of-duty-mw3-vs-battlefield-3/
Share on other sites

  • Replies 234
  • Created
  • Last Reply

Top Posters In This Topic

BF3 for me, having just played the alpha it is very good some balancing issues with with a good team and mix of classes it works well the first map, there is a whole buch of tweak to gameplay mechanics too where you now get more points for suppression fire and bunch of other cool stuff

sprinting may be unrealistic but who in real life in a battle zone only sprints for 30secs

http://au.pc.gamespy.com/pc/battlefield-3/1184679p1.html

I'm leaning towards Battlefield 3..

I'm going to "demo" these two when they come out (for the single player experience) but I will pay my hard earned money on Battlefield 3 for multiplayer. BF3 will have dedicated server support from the word go and that's the big thing leaning me towards this

DICE have said that BF3's lead platform is the PC then Consoles where as Infinity Ward (Most likely pushed by Activision) will go the other way round (console first, PC second)...also MW3 has no dedicated server support so expect finding local games a bit more difficult (and deal with bad ping rates)

Edited by BigDirtyJase

I will more than likely be buying both but no point in saying this is better or that is better blah blah blah

Until you have played both in their finished states it doesnt matter...in the end its all about which one is a fun experience for you and anyone with a narrow mindset will miss out on the fun in the other

BF3, anyday, i cant play COD no more after the whole destruction ability in BFBC2, wish battlefield had zombies tho, zombies go good with anything, especially a cup of tea and a hot cross bun. also this whole 32vs32 on PC will be EPIC, but the poor consoles will only support 12v12 players, haha

going for the one that's not based on Quake 3 games technology.

Hoping that MW3 will be the one that FINALLY kills off a stale cash cow franchise.

Its getting that way isnt it! I remember playing the first CoD on pc when it was up against medal of honor and everyone just blew out how much better it was but apart from going to modern warfare its the same setup ever since then.

going for the one that's not based on Quake 3 games technology.

Hoping that MW3 will be the one that FINALLY kills off a stale cash cow franchise.

I read that they're using a tweaked mw2 engine...

I admit, the single player in MW1 and 2 was cool, and the story interested me.

The multi however, has been exactly the same since COD2.

I dislike intensely how the video game industry has become not only dumbed down console focused, but the whole thing of having to release a franchise update every year at around the same time. How can a quality game be made or innovation had when everything is pandering to a tight schedule and lowest common denominator?!

BTW BLOPS single player sucked because of the ridiculous historical inaccuracies (like having M16's with 30 round mags and fancy scopes in 1960), and the multi was lag central on PC!

BF3 for sure. :thumbsup:

The Call Of Duty series seems to be focused on churning out very similar games on a yearly schedule, without new technology or major changes to the gameplay.

I'm very disappointed about how little the series has progressed since MW1. Call Of Duty was groundbreaking up until that point, i think that point is where consoles became the priority and gameplay started to be dumbed down.

Look at the tech Dice are using these days, the physics are just amazing not to mention the graphics.

Dice are pushing the envelope, trying to make their game the best experience. Whereas Call Of Duty developers seem content to keep churning out mediocre games with old tech and bland gameplay because they still make money.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Similar Content

  • Latest Posts

    • I'm back from the dyno - again! I went looking for someone who knew LS's and had a roller dyno, to see how it shaped up compared to everything else and confirm the powerband really is peaking where Mr Mamo says it should. TLDR: The dyno result I got this time definitely had the shape of how it feels on the road and finally 'makes sense'. Also we had a bit more time to play with timing on the dyno, it turns out the common practice in LS is to lower the timing around peak torque and restore it to max after. So given a car was on the dyno and mostly dialled in already, it was time for tweaking. Luis at APS is definitely knowledgable when it came to this and had overlays ready to go and was happy to share. If you map out your cylinder airmass you start seeing graphs that look a LOT like the engine's torque curve. The good thing also is if you map out your timing curve when you're avoiding knock... this curve very much looks like the inverse of the airmass curve. The result? Well it's another 10.7kw/14hp kw from where I drove it in at. Pretty much everywhere, too. As to how much this car actually makes in Hub Dyno numbers, American Dyno numbers, or Mainline dyno numbers, I say I don't know and it's gone up ~25kw since I started tinkering lol. It IS interesting how the shorter ratio gears I have aren't scaled right on this dyno - 6840RPM is 199KMH, not 175KMH. I have also seen other printouts here with cars with less mods at much higher "kmh" for their RPM due Commodores having 3.45's or longer (!) rear diff ratios maxing out 4th gear which is the 1:1 gear on the T56. Does this matter? No, not really. The real answer is go to the strip and see what it traps, but: I guess I should have gone last Sunday...
    • 310mm rotors will be avilable from Australia, Japan, and probably a few other places. Nothing for the front can be put on the back.
    • The filter only filters down to a specific size. Add to that, the filter is AFTER the pump. So it means everything starts breaking your pump even if its being filtered out.
    • Just like in being 14mm too small (296mm) makes it not fit, being 14mm too big (324mm) it also won't fit. You want to find the correct rotor.
    • @GTSBoy Ok so that was the shops problem...they showed R33 rotors on R34 page and i did not know 296 do not fit(and are for R33) Yes i bought "kit" with rotors and pads. Pads are ok(i have GTT calipers front and rear). They have some 324mm but no 310mm. So i dont know if they would fit. I have 17inch LMGT4s So another question. Can i fit those in the rear or they are just "too" big for that?
×
×
  • Create New...