Jump to content
SAU Community

Recommended Posts

No one will ever forget that thread man. Shit was epic. Just live with it.

the fact that the question was even asked it mega LULZ. the fact that it was even contemplated was nearly as funny. there's nothing like a set of big wheels to make it look like your brakes are off a pushbike, LOL.

Ive been playing for a bit now and have just reached level 17. Been reading all the reviews and would have to agree the games awesome fun but has some flaws. The main one for me would probably be the fact that you can upgrade your car to a point way beyond what your competitors cars are. And also that most of the time you can enter an overpowered car in races. As for possible soloutions, i would have liked to have seen a power/upgrade restriction which rises with your level. So at first you can modify your engine with exhuast, intake and basic engine tuning. Then later as you progress through the levels you are able to turbo/supercharge/ increase engine capacity. Cool thing about that would be that you might be able to make your old cars faster, like say the first cars you buy such as 180sx/skyline's, would eventually be uograded to power levels the same as the super cars in the game. And not be restricted to low power levels.

Anyway gonna get back to playing.

I just ripped out Rfactor the other day for a little bit of fun, and it shows what a difference there is between sims and games. Not saying Rfactor is perfect, but some of the things talkes about here are in a 4 year old PC game.

The physics are a lot more realistic than GT4 (haven't driven GT5 yet, so I'll reserve judgement and not comment)

Crashing does NOT sound like hitting a wheelie bin lol. You can almost feel the pain when you hit a solid object

If you mod your car too much it puts you up into the next class

Start modding the car and it can quickly become an undriveable POS if you stuff up too many settings. I was setting faster times with a stock car with sports tyres than with a whole heap of mods.

Tyre and damage models can be adjusted to be time dependant and rates accelerated

Interior view looks pretty good, and you can turn off all the HUD stuff so you only have a speedo and tach to give you vital stats.

The AI isn't too bad, and if you bump them they are just as likely to crash as you are (hehe not that I'd ever do that). They actually try to avoid running into you, and you can adjust their aggression

Not suggesting it's perfect, or better than GT5 (again I haven't played it, so not in a position to comment). What I really like about it is how everything is adjustable, so you can dial in as much or little realism as you like.

Apart from night driving- that blows. Have these people never heard of spotties? I used to love the night stages in rallying, but I've yet to see a computer game that simulates night rallying or racing very well.

Ive been playing for a bit now and have just reached level 17. Been reading all the reviews and would have to agree the games awesome fun but has some flaws. The main one for me would probably be the fact that you can upgrade your car to a point way beyond what your competitors cars are. And also that most of the time you can enter an overpowered car in races. As for possible soloutions, i would have liked to have seen a power/upgrade restriction which rises with your level. So at first you can modify your engine with exhuast, intake and basic engine tuning. Then later as you progress through the levels you are able to turbo/supercharge/ increase engine capacity. Cool thing about that would be that you might be able to make your old cars faster, like say the first cars you buy such as 180sx/skyline's, would eventually be uograded to power levels the same as the super cars in the game. And not be restricted to low power levels.

Anyway gonna get back to playing.

All the GT games have allowed you to max out the power well above the power levels of your opponents cars. in gt4 though your A spec score was lower if your car was much more powerfull than your opponents.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Similar Content

  • Latest Posts

    • UPDATE: Yes the GSP Axles are compatible. I installed it on my R34 today and they are working a treat! Turns out that the S13, S14, S15, and 200 SX all used the same axles as the HR34, and ER34 NA models. Which is 2 bolt x 3 pairs.  
    • Also build this EH ute with 370z motor and gearbox with a couple of turbos just for fun.  
    • Got the passenger door on plus the master cylinder and booster. Loaded up to take it home. At home, the colour changes a lot in the light.
    • Nothing cheap, but I have seen the AC Hydraulic DK13HLQ which is pretty close to what you're asking for. The problem is the hydraulic cylinder mandates that the back of the jack be a certain height and Skylines have fairly deep inset floor jack points. A more certain and cheap option is to get some nominal 2x10 inch lumber boards and have one board be 1.5 feet, the other board 3 feet. Glue it all together with lots of clamps to maintain pressure. Make two of these. The ramp suggested above is a good idea, it takes quite a bit of clutch slip to get over each of the boards. I only need the first ~1.5 inches for my low profile jack on a standard ride height car but a lowered car you want to go up to the full ~3-3.5 inches. Paint it or store indoors if you want it to last.
    • Ok. And Nistune? I read (here too) mainly on Stagea threads that it can by "turn off" with Nistune. But they say they still had the sensor plug in. Next week iam going to the Nistune(and other ECUs) tuner so i can finally make it work. I drove the car home and apart from the cut it drove great. No misfire no smoke no hesitation or rough start...so hoping it is this sensor that is missing  
×
×
  • Create New...