Jump to content
SAU Community

R31Nismoid

Members
  • Posts

    42,485
  • Joined

  • Last visited

  • Days Won

    13
  • Feedback

    100%

Everything posted by R31Nismoid

  1. As Paul said - who cares about the rating, look as the specs. The only difference is the front wheel and a HKS badge on the front housing
  2. DBA, Alcon, D2/KSport, RDA. Pick up a 356mm or a 380mm in 2 piece rotor and you certainly know you've got a hunk of metal in your hands so a 1 piece comes as no surprise. Don't think a 2-piece is massively lighter though because they aren't. Don't stress over it too much.
  3. LOL yeah my brain is seriously cactus. I'm so excited when i nail a launch my brain goes "well you aced that, f**k the rest and do 4wd donuts" I'm going to actually study for Dec. Watch out Mike/Ryan/Reon/Rollover - IM CUMMIN FOR J000!!!!
  4. funny video that
  5. And if you can't - just make an extra building or two (spire, roach warren etc). Joy of zerg and 2-4 hatches is you can swap army relatively fast. So if you get an expo and find about the 14-17min mark you have way to much minerals, make another hatch in your main base and queen. Keep the larve coming and then you can instantly replenish and army. Nothing funnier than losing 40 roach, and 60 seconds later you have 40 back ready to fight again
  6. Pretty much dude - know what they are doing, counter it - win
  7. hahaha - bring it on I've got approval for GT-R use in Dec again, so I'll be there to defend my 2nd Outright current position. Let the battle begin!
  8. And this is why you will never understand what I'm trying to say. You do not understand what it means to do a good test. I'd imagine most others will comprehend and hopefully decide accordingly or wait for someone to actually do a proper test on a properly working setup before/after for some actually useful information.
  9. What I'm saying is what i said: I wouldn't sit there from 2000-3000rpm for boost to build (over X seconds), i'd just change gear, like anyone else would - and get on with it! I didn't question you, it was rhetorical : I do find it impressive you have 18psi on @ 3200rpm with -7s, never seen a single result here (before that) that gets that much boost in that early
  10. Yeah look I can't say yes or no to that mate. I can get some pics of it fitted but they most likely will not answer the questions you have. You'd need to compare the bars yourself to see the different areas that might cause issue. Not trying to be difficult on this, I just don't want to sell it and then you get stuck with something you can't use (and im not going to investigate it).
  11. I actually can’t play Terran to save myself lol, my Protoss is only so/so. You can still learn race build orders without actually playing them or being any good at them. That comes with playing the game. At your level it is a little bit hard as players are generally pretty average (no offence meant there) – so their builds are often not “timed” correctly like they would if you were playing Diamond/Master league players who are much more regimental in that regard so in some ways it’s almost more predictable. People also don’t make NoobRays (voids) simply because they are so bad lol. But you see them all the time in lower leagues as people never scout the forge/tower/early dual gas to know Voids are potentially coming Zerg marco early game is very important, especially if you are going to fast expo. Protoss isn’t as important, Terran is in the middle of the two – and if we are against 3x Randoms both of them scout. But that said scouting is more important than macro period. So if you have to do it, then do it with the 10th drone and keep scouting until it basically dies or you know they are about to have a marine pop out. Having one worker less mining (and scouting) does not really impact them that much because remember – your opponents will scout and do the same, so it’s basically even. Plus if you know they are proxy barracks/gateway, 8 pooling or cannoning builds - this also help you to decide what to do for your teams unit/base. Sometimes if you know proxy rush is coming (on shared base), your Terran drops. The only time I do a set play is against the below race combo's 1z and 2r 2z and 1r 3r Against all of those combo’s I always 10pool/gas by default and get early speedlings. If they are also doing the same or dual 8-pooling it allows you enough time to get 1 spine down 4-8 lings out to defend their initial rush. Unless your allies scout @ 8/10 food you never know the dual Z rush is coming so I always prepare. If you scout and they are not 8-10 pooling then just make 3-4 extra drones and macro up as they will be 14pool or 14fe (fast expo) so you need to counter macro to keep up Also if you see no zerg at all (so all terran/protoss or mix) - I will fast expo (16 drones then expo) every single time in that instance as you can afford to do it and it puts you in a commanding position vs a 4-gate protoss push for instance as by 6mins you have epic ling production or roaches pumping. So i take a risk and get to 30/30 pop of workers (mix of 2 queens and workers @ both main and expo). Then mass lings, you can easily have enough for 50/50 by the time they push doing this and it is a very strong strategy. I've been known to win 1v2 @ 6:30-7:30 this way no drama. Oh and we never go into a game with a set strat either. In SC2 you need to scout and react to what your opponents are doing as opposed to playing your own game and assuming it will work. In WC3 we had a set strat though for almost any match or at least the start of it and then altered depending on the first part of the game so bit different there
  12. I'm not disagring on the topic of there are no gains (or there are). I'm saying that your testing is so badly & obviously flawed they cannot be quantified in this thread. I'm genuinely shocked that you cannot see that. Consumers spend $ all day for nothing. It's called discretionary spending, go and have a read on the principle. Anyone that have a BOV on a stock car has spend money for nothing (for example). I'd believe an independant product assessment over a company marketed one any day of the week.
  13. lol
  14. Oh and on your point about business. They are in business to make money - simple as that. A business make products that they will always claim 'innovate' and thus provide 'new' products to keep their companies fresh, selling new products to consumers with things that they tell you "will give you performance increases", even if they don't as we've seen many times over. Manufacturers have been saying products they sell "improve this, upgrade that" for many years. Look at FPRs, BOVs, fuel rails, turbos, air filters, hard pipe kits and so on. Are they are indeed an 'upgrade'? Technically yes. Do they actually offer a beneficial performance increase? Depending on the situation - No.
  15. I'm highly doubtful it will fit a R34 - the rear ends are quite different in that department. You'd be better off with a R34 one and not really a good gamble to buy a R33 one in the hope it will fit a R34.
  16. It's not gonna happen
  17. Well unless you are reading a different article entirely - this one says: Following an ECU remap you can expect better throttle response, more low-end torque, marginally more power, better fuel economy and emissions. This is all down to the better atomization the 12-hole injectors offer, as well as their higher precision at any given duty cycle. The article says nothing what so ever about the AFM offering or having anything to do with that. So basicially the R35 injectors is aking to a ID1000cc vs a Sard 800cc injector discussion. The Sard are older tech, and compared with the new tech IDs there is an advantage - this is a product that would actually improve performance, and it does. So good on the article for clearly articulating that in regards to R35 injectors, even if you don't understand. Also note how it says marginally more power. I don't think 40rwkw @ 3500rpm on a 200rwkw setup is... "marginal". It's clearly showing you had the most obvious of problems BEFORE you touched the R35 AFM, so you've fixeda problem via a part change... As opposed to improvinga setup via a part change. There is a clear and distinct difference here that you don't seem to want to accept and for the benefit of all users it needs to be highlighted so they can not potentially not expect your results on their setups, in fact it's almost a certainty they won't.
  18. No mention of SAU Nats entries in the email
  19. I only have the parts that are listed Cheers.
  20. But with parity is there really going to be much difference? That's the question really. I'd imagine the construiction will be near on identical, with just different shells. Engines from external also go through parity so will no doubt be restricted. Just fearing it'll be similar to NASCAR in terms of the cars only really being marginally different.
  21. Macro as in keys or macro as in-game? I don't have any keys setup - I just use my G15 as it comes outta the box lol. Upgraded rines (1-1 +stim +hp) with medivacs & rauders are certainly strong, but it takes so long for them to get to that stage you can win the game easily beforehand and if you apply pressure it will slow them even more. That’s the biggest problem with SC2 – plays don’t pressure the other enough generally. Pressure means they are spending time looking at you and not macro’ing their base (at least in lower leagues anyway). Zerg mid-game is the hardest part around the 10-14min mark in 3s, so you do need to be careful. Key points for zerg beginners in team games are: - Turn on in-game timer. It’s a game setting. It helps to work out roughly what units will be ready at what times. EG: A good terran will have 4 hellions out and on the way by 6:00 – with 2 more out by 6:30. If you only have a few lings you could be in strife (2 queens and 2 spine crawlers positioned well counters them easily). - Scouting is so important. As is knowing how to play the other races in terms of build order. EG 1: 2 gas by 3:00-3:15 for a Protoss likely means they are going to DT (Dark Templar) rush with warp gate, which is generally ready by 6:00 for a pro, 7:00 for someone a bit more noobie. So soon as you see that, drop a EVO chamber @ 4:30 and make 1-2 spores at 5:30. 2 gas in gold/silver with a forge usually means noobrays (Voidrays). Easily countered with 4-5 spores and 3-4 queens (to heal the tower). EG 2: Early 1 gas for Terran (1:30-2:00) and a singular rax to factory (if you see it before ) - hellions. 2 gas by 3:00 means Banshee or Mech (tank/thor). - Ensure at least 2 queens @ main base by ~8mins regardless. If they attack you having queens with the extra mana to heal the buildings really really helps. You can keep your main and other buildings along long enough with 2 queens for quite some time allowing your forces to arrive. - Spread overlords around better for more vision of drops. Kinda spread them around in an arc over areas where Medivacs can fly. - Spread creep ASAP. If you 14 drone to fast expo, soon as queen comes out start creep @ expo initially. Creep speeds up ground units also doubles. By the time the queen has the 2nd lot of 25 mana then start to make larve. - Handy tip: leave 5-6 banelings on "patrol" around your main base mineral line. If they drop with 1-2 medivacs whilst you are fighting elsewhere – generally the banelings will do enough dmg the queens can mop up the rest easily. If the Protoss has blink stalkers this won’t help much though so be wary and spread creep for vision rather than lords. - Banelings are godly against Terran for holding mid game and are basically mandatory. Only problem is you need a lot of them, 20 is not enough, you need like 40- and combine them with at least 20-40 lings and roaches. Such an army is around the 100 food count and is quite strong but you won’t have it until the 10-14min mark at least (and you need an expo). - Soon as you tech to LAIR, upgrade BANESPEED. It’s fking awesome especially on creep (refer above comment). Also research Overlord speed upgrade, this is also very handy if they come @ you with 2-3 viking/phoenix – you can bring all your lords home before too many die - If you see them getting air like Phoenix/Void/Viking/Banshee/Colossus – mass corruptors & upgrade their attack ASAFP. They are so under rated as a unit and forgotten by most bronze-diamond players, the corruption ability is brilliant advantage to air control, issue being they can’t attack ground. Be warned though vs Muta they generally crap as the muta bounce attack can hurt in a mass battle even with the range advantage.. So be mindful of this and position accordingly in a battle that draws muta into your entire allied army if possible and then you win easy. Obviously there is far more too it and honestly - it's just practice and understanding how the game works. More emphasis on understanding the game though as if you know how long it takes to make certain units and scout properly for the first 3mins - you have so much information it can basically map out the entire game for you. When playing with my mates they scout basically until the scout worker is killed. So back/forth from all the bases to see how much gas, what buildings etc.
  22. ^ when using R35 injectors. You forgot to include that bit of text
  23. Given it won't drive, and you'd need to push it in... I think they'd probably notice. I don't even know why you'd trade in a modified car, a dealer isnt really going to give you anymore for it. Better off putting stock injctors/AFM in and then selling the parts off. You'll easily make more money doing it that way
  24. You aren't really making enough power to justify a OS gearset or a Getrag from a strength point of view. If you bust a stock box, put another in - you could do this 5 times before you need to worry about it. Also $2000 for two 1.5 way diffs? They are $1500ea, so you might want to check your pricing there as i went through it not 6 months ago, then add in the fitting.
×
×
  • Create New...