Jump to content
SAU Community

Recommended Posts

Perhaps by dictionary definition the GT series can be called simulators. By the definition established by the simracing community, no way.

It's a simracing thing, and most would not understand unless they've immersed themselves into a proper sim for a decent amount of time.

Not sure what that video of NFS was meant to prove, but that was pure arcade. lots of fun for the masses and good for drunken gaming nights, but no real appeal to the purists.

Agree with how easy it is to get gold's everytime and get out in front....with a controller.

The whole game changes with a steering wheel and pedals. Becomes much more precise

and you actually have to pay quite a lot of attention to what you're doing. Try it with a wheel

and you guys might be surprised.

this

Perhaps by dictionary definition the GT series can be called simulators. By the definition established by the simracing community, no way.

It's a simracing thing, and most would not understand unless they've immersed themselves into a proper sim for a decent amount of time.

Not sure what that video of NFS was meant to prove, but that was pure arcade. lots of fun for the masses and good for drunken gaming nights, but no real appeal to the purists.

can you try and explain? just saying its a sim racing thing doesnt explain anything. Whats so wrong with the way GT drives?

Ive tried a Racing sim or 2 ( no idea which ) but it was all, buy this car here, and pay for that track there. Never race anything but the car you started with....i guess that is more real, and for that reason I love the video game aspect of GT. I love my 500 car garage!.....in GT5

No it's all about the physics.

You're right - newer Sim's like I-race are like that - you have to buy everything. That's not what I mean by Sim racing (although I-Race is a fantastic simulator). The idea is to get as close to real feeling as possible in a driving game. While most of today's driving games do a reasonably good job, and I'm the first to admit that the GT series is fun, they lack the feeling of immersion you can only get when the car behaves exactly as you experience in real life. In fact, with a proper sim, the only thing missing is the feeling of G forces.

GT still has a fair way to go before the cars behave realistically. Their FWD modelling is atrocious (I've yet to see a FWD that can power oversteer, and understeers under brakes). I know that 99% of people here wont care about that, but it is relevant to me as I race a FWD on gravel, and the GT physics are way off the mark.

Real sims are the ones that most gamers try, and throw in the bin after 2 hours because they can't do a single lap without crashing on every second corner. These days most of them dumb it down so that the 12yo kids driving in chase view can still manage to drive, so they keep buying the game. One of the most realistic driving sims ever made (Grand Prix Legends - released in 1998) was a commercial flop. You only had 7 cars and 11 tracks, and it was infuriatingly difficult to drive. Most people who tried it returned the game within a week. However, there's still a strong community providing updates (tracks, skins, different eras etc) and running online race series all over the world. In the last 15 years, the physics remain largely untouched. I've just started driving it again with a clutch and shifter (like they did back in 1967) and still have an absolute ball. It punishes you harshly for poor throttle control, and excessive control input - just like a race car in real life would, when driven on the edge.

No it's all about the physics.

You're right - newer Sim's like I-race are like that - you have to buy everything. That's not what I mean by Sim racing (although I-Race is a fantastic simulator). The idea is to get as close to real feeling as possible in a driving game. While most of today's driving games do a reasonably good job, and I'm the first to admit that the GT series is fun, they lack the feeling of immersion you can only get when the car behaves exactly as you experience in real life. In fact, with a proper sim, the only thing missing is the feeling of G forces.

GT still has a fair way to go before the cars behave realistically. Their FWD modelling is atrocious (I've yet to see a FWD that can power oversteer, and understeers under brakes). I know that 99% of people here wont care about that, but it is relevant to me as I race a FWD on gravel, and the GT physics are way off the mark.

Real sims are the ones that most gamers try, and throw in the bin after 2 hours because they can't do a single lap without crashing on every second corner. These days most of them dumb it down so that the 12yo kids driving in chase view can still manage to drive, so they keep buying the game. One of the most realistic driving sims ever made (Grand Prix Legends - released in 1998) was a commercial flop. You only had 7 cars and 11 tracks, and it was infuriatingly difficult to drive. Most people who tried it returned the game within a week. However, there's still a strong community providing updates (tracks, skins, different eras etc) and running online race series all over the world. In the last 15 years, the physics remain largely untouched. I've just started driving it again with a clutch and shifter (like they did back in 1967) and still have an absolute ball. It punishes you harshly for poor throttle control, and excessive control input - just like a race car in real life would, when driven on the edge.

clutch ftw! GT has always failed at off road racing......GT5 was just bad at it. fortunately I havent had to do so in 6 yet.

I get what you mean, and if I ever tire of the GT series, a sim will be the next natural progression.

I don't see the point of having every single model mx5, do we realy need 30 variants of the same car.

Still can't believe that they never added the r34 ztune to the car line up

Im sure the Ztune is there. and totally agree on all the MX5's. even 33 GTR's is a joke.....I just wanna find the premium one!

Im hoping this gps track creator is half decent because otherwise its starting to feel like grinding GT5 again, aka, its getting boring :(

I've seen a video of it attached (and by attached I mean plugged into the computer...) of an 86, looks promising :) I can't wait to recreate Lakeside and see how fast I can really go around there without the fear of death

Warps, you might be pleased to hear this comment from a guy on another forum who tracks a fast (62s at Lakeside) FWD Corolla; "I've noticed the fwd cars pitch/react a bit more realistic with lift off oversteer."

Warps, you might be pleased to hear this comment from a guy on another forum who tracks a fast (62s at Lakeside) FWD Corolla; "I've noticed the fwd cars pitch/react a bit more realistic with lift off oversteer."

Forza 5 does lift off oversteer incredibly well. I can only assume GT6 is somewhat similar.

After playing GT solidly for a day or so I've come to these conclusions.

FWD is massively improved, theyre a whole lot of fun. Car sounds are also more improved than I originally gave them credit for, alot of cars have been re-recorded and you can actually tell that your passing a different car. Even on my dodgy $40 logitech setup (PS3 is no longer in my loungeroom)

Skylines still sound lame....even with a few grand of mods. my 800hp 33 GTR is nuts fun to drive but doesnt sound angry enough.

AWD is also better, the above mentioned 33 drives much better with that HP than previous games. You can steer and tickle the throttle without just driving straight ahead.

Cars can now be lowered!!! dumped even in some cases. this and the adjustable Nos takes it back to oldschool GT :)

Musically this is the worst GT ever.....the menus used to be a nice loungey place to be, now just a little anoying. and most of the in race/replay music is just crap. Going to add my own music this weekend.

The moon buggy thing is just plain stupid and entirely boring and un nescessary

All in all very happy with it, especially goodwood, bathurst, Nurburgring, and load times!

Moon buggy?

is it a bit like the Mercedes motor wagen or whatever it was that had 1hp. I remember driving that, took about 3 hours to do a lap, not sure the point of it lol

you actually drive on the moon. it's pretty crap.

now that I'm driving more powerful cars I'm liking the physics more. oversteer is much easier to control. it's no longer near impossible to hold a decent slide, or link up corners. I've been racing in a s2000 with minor mods and its great fun. and also hitting the kerbs unsettles the car more which I like. I've also found that in some cases you can use the kerb to corner better. if you hook the inside wheels over the kerb then it sort of holds the car. and you can use them on the exit to catch a slide too (like coming out of turn 2 at bathurst)

on the note of bathurst, I love racing it. going along the top of skyline and down to forrest elbow, you get an idea of just how busy the race drivers actually are in real life. and something else I noticed with the physics that took me a little bit to get used to, but like, is that at very high speed they've given the steering a heavy feel to it (taking into account how the extra down force puts more pressure on the wheels, plus the wheels rotating at high speed makes them harder to turn)

i agree about the multiples of cars. it isn't just mx5s though. does there need to be so many different r34 gtrs? why not scrap some and put in a 33 gts-t and a 34 gt-t

Agreed. There are now 4 mazda cosmos too, but no sign of any RX-2,3 or 4 yet. Bin the unneccessary extra models!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Similar Content

  • Latest Posts

    • Cheers. Skyline is back on the menu, can’t get rid of it. It’s like a child you don’t want, or herpes 
    • I got back to Japan in January and was keen to get back on track as quickly as possible. Europe is god-awful for track accessibility (by comparison), so I picked up a first-gen GT86 in December just to have something I could jump into right away. The Skyline came over in a container this time and landed in early January. It was a bit battered after Europe, though—I refused to do anything beyond essential upkeep while it was over there. The clutch master cylinder gave out, and so did the power steering. I didn’t even bother changing the oil; it was the same stuff that went in just before I left Japan the first time. Naughty. Power steering parts would’ve cost double with shipping and taxes, so knowing I’d be heading back to Japan, I just postponed it and powered through the arm workout. It took a solid three months to get the car back on the road. Registration was a nightmare this time around. There were a bunch of BS fees to navigate, and sourcing parts was a headache. I needed stock seats for shaken, mistakenly blew 34k JPY on some ENR34 seats—which, of course, didn’t fit—then ended up having the car’s technical sheet amended to register it as a two-seater with the Brides. Then there’s the GT86. Amazing car. Does everything I want it to do. Parts are cheap, easy to find, and I don’t care what anyone says—it’s super rewarding to drive. I’ve done a few basic mods: diff ratio, coilovers, discs, pads, seat, etc. It already had a new exhaust manifold and the 180kph limiter removed, so I assume it’s running some kind of map. I’ve just been thrashing it at the track non-stop—mostly Fuji Speedway now, since I need something with higher speed after all that autobahn time. The wheels on the R34 always pissed me off—too big, and it was a nightmare getting tires to fit properly under the arches. So I threw in the towel and bought something that fits better. Looks way cleaner too (at least to me)—less hotboy, less attention-seeking. Still an R34, though. Now for future plans. There are a few things still outstanding with the car. First up, the rear subframe needs an overhaul—that’s priority one. Next, I need to figure out an engine rebuild plan. No timeline yet, but I want to keep it economical—not cutting corners, just not throwing tens of thousands at a mechanic I can barely communicate with. And finally, paint. Plus a bit of tidying up here and there.  
    • Nope, needed to clearance under the bar a little with a heat gun, a 1/2" extension as the "clearancer", and big hammer, I was aware of this from the onset, they fit a 2.0 with this intake no problems, but, the 2.5 is around 15mm taller than a 2.0, so "clearancing" was required  It "just" touched when test fitting, now, I have about 10mm of clearance  You cannot see where it was done, and so far, there's no contact when giving it the beans Happy days
    • It's been a while since I've updated this thread. The last year (and some) has been very hectic. In the second-half of 2024 I took the R34 on a trip through Germany, Italy, France and Switzerland - it was f*cking great. I got a little annoyed with the attention the car was getting around Europe and really didn't drive it that much. I could barely work on the car since I was living in an inner-city apartment (with underground parking). During the trip, the car lost power steering in France - split hose - and I ended up driving around 4,000kms with no power steering.  There were a few Nurburgring trips here and there, but in total the R34 amassed just shy of 7,000kms on European roads. Long story short, I broke up with the reason I was transferred to Europe for and requested to be moved back to Japan. The E90, loved it. It was a sunk cost of around EUR 10,000 and I sold it to a friend for EUR 1,500 just to get rid of it quickly. Trust me, moving countries f*cking sucks and I could not be bothered to be as methodical as I was the first time around.
×
×
  • Create New...