Jump to content
SAU Community

Recommended Posts

Skill difference between players wasn't a shortcoming of Quake; multiplayer online games had been that way for years...it was more a success of CS:GO when Valve introduced an effective system of rank-based matchmaking so that regardless of skill you could still win at it or "do well" against those of similar skill. To put difference in the success of the two games down to some sort of skill ceiling based on their unique gameplay dynamics isn't just ignorant af, it's borderline biased towards your game of choice. CS Source was dead in the water and old hat (albeit still faithfully played by some) until CS:GO reignited interest by officiating competitive play and giving incentive to get better than peers of similar skill.

Quake isn't transferable either man. Play CS:GO competitive as a decent Quake player; I guarantee you'll get ruined the same as a CS player will in Quake. Even CS Source isn't transferable to CS:GO - I'd played Source for 10 years and I still got f**ked up in my first few games of CS:GO comp at one of the lower ranks. To the point where I got frustrated because I couldn't understand how two variations of the same game could be so different, until I started learning the hundred other skills involved in a five man team besides just aiming and shooting. I mean camping is a damn skill in CS:GO.

Your rocket jumps, powerups and across map hits at 200mph...they are just our bunny hops, our deagle one taps, our weapon drops, our awps through walls, team boosts and run boosts, our flashes and smokes bounced off exact locations, our recoil control, our carefully positioned lurks, our map and expected play knowledge, reload moments/timing, our dynamic strategies devised and agreed in the 10 seconds before a round start and subsequent timing and microphone comms, our carefully calculated economy for saving and buying weapons, listening to footsteps and knowing exactly how close an enemy is and where they are coming from, each bullet you fire revealing position on map, a ninja defuse or a fake bomb plant that your enemy doesn't buy because they sense your psychology at play. Our dictionary of names for each and every position on each and every map. I could go on forever. This stuff isn't immediately obvious to someone just observing a pro play, but an experienced player will likely spot it in everything they do (commentary at tournaments is often a good insight), whilst to everyone else it looks like point and shoot. It ain't the same game it was 10-15 years ago.

I used to play TFC and with the myriad of classes and special abilities and tricks that made it seem more complicated than CS, it would be easy to say it had a higher skill ceiling, but truthfully I've never been more mentally fatigued from a game than I have been playing a close one of CS:GO comp in the higher ranks. So yeah, I continue to call bullshit on skill ceilings until I see those Quake players spend 3 months learning CS:GO and then steal some tournament prize money. It ain't gonna happen because totally different, totally incomparable games.

Who cares about skill caps, nearly every game has a ranking system these days to match you up correctly anyway? 

I know there's smurf accounts but after a few wins they'll rank above you anyway, or just getgud. ? 

 

6 hours ago, Leroy Peterson said:

World cup on 4am Monday morning. Haven't watch a game so far, might as well watch it. Be a bit late for work.
Better than the superbowel which is on during work hours.

It's 1am

Still worth watching though

5 hours ago, dezz said:

f**k me these novels are enough to put anyone off getting back into playing cs.

My bad brah...interrupted the steady stream of daily banter powering this steam train of a thread. I'll be more considerate of ya thumbs next time.

Lol birds.

They are totally different games, which reward different skills. However it's like asking what is the better fighting sport, MMA, or Table tennis? What's the better FPS game, Quake, or League of Legends?

It's not a shooter anymore. It is chalk and cheese and they can't be honestly comparable. One of them is raw gameplay ability and one is memorizing where to camp. Cmon. The things you listed I would flat out dismiss as not skills. They are bullshit cheese mechanics to get around the skillcap of a game.

It takes elements away from it. Deagle one taps? Every gun should be deagle one taps. Managing spray? How about just hitting the target. The game IS dumbed down. Skill (or more appropriately, strategy) appeared in other areas to make up for it, because you had to.

I was playing when CS 1.0 appeared and I saw it happen. Kids these days literally cannot understand ? The oldschoolers left and got old, and CS/COD/Overwatch/TF is all that is left.

13 hours ago, Birds said:

You'd understand if you made it to LE ?

DMG was highest I went on the new ranking system ? 

Still higher than you tho m8! ? Still highest on VWLBC

Making me want to play CS again, kind of. 

Edited by UNR33L

A friend in college used to be ridiculously good at cs (I was pretty good but not on his level). We got the IT guy there to put cs on all of the computers in one of the computer rooms so we could get games going during lunch.

 

4 hours ago, UNR33L said:

DMG was highest I went on the new ranking system ? 

Still higher than you tho m8! ? Still highest on VWLBC

Making me want to play CS again, kind of. 

Nah I peaked at LE under new ranking system, but lost it a couple games after. Was rolling with the LEMs and SMFCs for a bit too, before a downward spiral and then not giving a fk.

I mostly play wingman now, 2v2 = less people in the team to blame and it's 15 minute games.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Similar Content

  • Latest Posts

    • I got back to Japan in January and was keen to get back on track as quickly as possible. Europe is god-awful for track accessibility (by comparison), so I picked up a first-gen GT86 in December just to have something I could jump into right away. The Skyline came over in a container this time and landed in early January. It was a bit battered after Europe, though—I refused to do anything beyond essential upkeep while it was over there. The clutch master cylinder gave out, and so did the power steering. I didn’t even bother changing the oil; it was the same stuff that went in just before I left Japan the first time. Naughty. Power steering parts would’ve cost double with shipping and taxes, so knowing I’d be heading back to Japan, I just postponed it and powered through the arm workout. It took a solid three months to get the car back on the road. Registration was a nightmare this time around. There were a bunch of BS fees to navigate, and sourcing parts was a headache. I needed stock seats for shaken, mistakenly blew 34k JPY on some ENR34 seats—which, of course, didn’t fit—then ended up having the car’s technical sheet amended to register it as a two-seater with the Brides. Then there’s the GT86. Amazing car. Does everything I want it to do. Parts are cheap, easy to find, and I don’t care what anyone says—it’s super rewarding to drive. I’ve done a few basic mods: diff ratio, coilovers, discs, pads, seat, etc. It already had a new exhaust manifold and the 180kph limiter removed, so I assume it’s running some kind of map. I’ve just been thrashing it at the track non-stop—mostly Fuji Speedway now, since I need something with higher speed after all that autobahn time. The wheels on the R34 always pissed me off—too big, and it was a nightmare getting tires to fit properly under the arches. So I threw in the towel and bought something that fits better. Looks way cleaner too (at least to me)—less hotboy, less attention-seeking. Still an R34, though. Now for future plans. There are a few things still outstanding with the car. First up, the rear subframe needs an overhaul—that’s priority one. Next, I need to figure out an engine rebuild plan. No timeline yet, but I want to keep it economical—not cutting corners, just not throwing tens of thousands at a mechanic I can barely communicate with. And finally, paint. Plus a bit of tidying up here and there.  
    • Nope, needed to clearance under the bar a little with a heat gun, a 1/2" extension as the "clearancer", and big hammer, I was aware of this from the onset, they fit a 2.0 with this intake no problems, but, the 2.5 is around 15mm taller than a 2.0, so "clearancing" was required  It "just" touched when test fitting, now, I have about 10mm of clearance  You cannot see where it was done, and so far, there's no contact when giving it the beans Happy days
    • It's been a while since I've updated this thread. The last year (and some) has been very hectic. In the second-half of 2024 I took the R34 on a trip through Germany, Italy, France and Switzerland - it was f*cking great. I got a little annoyed with the attention the car was getting around Europe and really didn't drive it that much. I could barely work on the car since I was living in an inner-city apartment (with underground parking). During the trip, the car lost power steering in France - split hose - and I ended up driving around 4,000kms with no power steering.  There were a few Nurburgring trips here and there, but in total the R34 amassed just shy of 7,000kms on European roads. Long story short, I broke up with the reason I was transferred to Europe for and requested to be moved back to Japan. The E90, loved it. It was a sunk cost of around EUR 10,000 and I sold it to a friend for EUR 1,500 just to get rid of it quickly. Trust me, moving countries f*cking sucks and I could not be bothered to be as methodical as I was the first time around.
    • I assume clearances were all a-okay?
    • Shock tower brace is in +5Kw....LOL  
×
×
  • Create New...